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October 22nd, 2009, 07:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: A favor...
Additive modifiers must be purged.
50% and 50% should equal 75% (or 25%) not 100%.
The additive XP scheme is the one thing that sticks out with a sharp and unfixable point to me. All the rest of the additive stuff I was able to fix with mods, external apps and social rules, but +50/+50 hardcoded to an entire fleet kills the game after a few hundred turns.
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October 23rd, 2009, 02:17 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: A favor...
Multi-player capability is a MUST over the different modes (PBW, email and Head to Head).
A scenario creator for pre-game editing so the security features would kick in AFTER a game was started. This could allow for the creation of scenarios or setup for "What if" games.
A better map editor and map generator. One that doesn't freeze up for no apparent reason. This will allow for better galaxy's to be randomly generated based on player input.
A few players wanted some game code changes. I can't recall what they were about, but were good ideas (mostly expanding game capabilities). I hope they see this and post.espace prefix = o ns = "urn:schemas-microsoft-com ffice ffice" />>>
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October 23rd, 2009, 04:41 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A favor...
Even at the risk of repeating myself:
The one thing that stopped me playing SE IV and changing to SE V was the AI. At a certain point of the game, when the AI could, especially in the team mode, still easily defeat the human player, it gets extremely passive and leaves all initiative to the human player. And there is absolutely no possibility to change this. In SE IV you have no modding possibilities of the AI fleet composition, attack locations, attack frequencies, colonization orders, facilitiy manangement. This is the main improvement IMO in SE V and would be the decisive factor for me to buy any SE 4.5.
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October 23rd, 2009, 10:00 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: A favor...
Intelligence is broken. I don't know how to fix it, but it is very broken.
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October 23rd, 2009, 05:57 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: A favor...
Just a pet peeve, but no mini-portrait conglomo-bitmaps please!!! :P (Components.bmp, Facilities.bmp, Planets.bmp, etc.)
I HATED those things - in order to add any graphics to the game, once you had your nice graphics made, you had to shrink them down to 36x36 or whatever and line them up JUST RIGHT on the grid... and since they were indexed by numeric ID's, not by filenames, that just made things even more confusing... 
__________________
The Ed draws near! What dost thou deaux?
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October 23rd, 2009, 06:07 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: A favor...
I agree with Ed. Change the BMP's to JPG and save space in files. One picture should be scaled down by the program as needed. They do this in other games, no need for different sized pics. One pic does it all. After all, how many times must you hear that the "glitzy" graphics do not make the game.
MAKE SURE that all formats relating to already useable mod work remains. Do not go and change all the file formats to an unusable one, say like .x!!!
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October 24th, 2009, 12:22 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: A favor...
No JPG! Use PNG for lossless compression. With JPG, you cannot re-mod graphics (without original lossless sources), since every save adds more distortion and destroys more color data. Not so noticeable in massive photograph files, but it is a huge detriment to any low resolution file. As a web developer, I've run across these problems way too many times!
Quote:
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MAKE SURE that all formats relating to already useable mod work remains.
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The data file format is absolutely atrocious. It would be really easy to write a conversion script to reformat old mod data to a newer, saner format (like XML), so don't let that be any excuse!
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Originally Posted by dumbluck
I'm surprises Fyron or SJ haven't spoken up. they have modded enough to know most of the guts of this game.
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We've already posted way too many things in the various SE5 wishlist and feature improvement threads. Concerned parties should go read those!
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October 24th, 2009, 07:36 PM
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Private
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Join Date: Apr 2008
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A favor...
Haven't played SE4 in a very long time, but it was always enjoyable where the replacement, to me, is not.
SE4 appeared to have many limitations based on size of variables.... 256 (8 bit) for example. Design the new version with larger integers! There is no reason to allow max array size to drastically limit, for example, the number of systems or planets or ships or mines.
Please don't go towards real-time strategy... hate that. Cool graphics and a combat replay might be nice once in awhile, but I prefer real time strategy to hold my attention because of the mental challenge, not because it is a click-fest.
A slightly better model of who shoots first in the tactical turn based environment, where defender gets advantage in places like warp point defense but attacker gets advantage in battle-line situations. Perhaps a weighed initiative system like the old X-Com used?
Mostly make sure it works on most machines - I could never get over the horrible frame rate of SE5.. it is just too painful to play.
Steve
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October 26th, 2009, 05:01 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: A favor...
I wonder if Mr. Brooks found what he was looking for.
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October 27th, 2009, 12:29 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A favor...
I like the Mods that were available for the game. Especially the TDM modpack, and some of the others... I would like to see all the races from the TDM modpack and the one with the monsters (can't think of the name right now UGH) ... also the star trek ones, but i would guess the star trek ones could have some patent problems to get them....
More races and blood thirsty, tough AI players and for the AI to build the larger type ships like some of those do in TDM etc, also carriers like SJs carrier mods....
AND, a good ground combat system on the order of the old Star General game.
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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