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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #21  
Old December 25th, 2009, 01:33 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Indeed. That's especially true of an anonymous game, where there's an irksome process to go about getting replacement players. The YARG game I was in was especially awesome about that, and I'd love to have people sticking around, fighting to the bitter end.
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  #22  
Old December 25th, 2009, 01:34 PM

pyg pyg is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

I am in too many games already otherwise I love this concept and team games in general. The wild cards of starting position and diplomacy in regular MP seem to have a larger role than skill in most of the [few] games I've played. I am available for an alternate position and if the game doesn't start for a while may be ready to play.
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  #23  
Old December 25th, 2009, 02:08 PM

Agusti Agusti is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

I'm new in this forum but not new in Dominions 3. I know some of the players who have joined to this game and they're very serious players (and very good)
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  #24  
Old December 25th, 2009, 02:21 PM

Krauser Krauser is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Oh yeah, I understand your sentiments guys. I'd hate to see any games ruined by early quitters, especially team games where group strategy is critical. Rest assured, I'm in in for the long haul as I'd like to learn as much bout this whole mp thing as possible.
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  #25  
Old December 25th, 2009, 07:26 PM
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Ah yes, its definitely of critical importance--not punking out that is! But worry not, I will strive to eat the brains of my enemy until the bitter end. And should I need a sub for a turn or two, I'll just pass it to a team mate--the whole thing would be simpler most likely.
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  #26  
Old December 27th, 2009, 03:07 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Well, don't forget that someone who's already playing in the game can't take a turn for someone else because of the CD-Key conflict thing. Unless, I guess, you send them your key and they switch keys to take your turn, then switch back.

Sorry for not having been updating for a couple days; been at family gatherings for the holidays. We still need some experienced players! Please, mention the game to people who you think can handle the teams!
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  #27  
Old December 27th, 2009, 03:59 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Count me in. It has been at least a year since I have last played but I am experienced enough to lead a team.
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  #28  
Old December 27th, 2009, 06:47 PM

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Default Re: RAFT - Late Age (preliminary planning and recruitment)

yeah, I'm definitely in this for the long haul, but I may not be experienced enough to formulate strategies for a whole team, especially when it comes to endgame.
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  #29  
Old December 28th, 2009, 05:56 AM
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Hey everyone, after settling some RL issues, I'd like to get involved in Dominions again, and a team game sounds great

While I've played some MP games, I definitely wouldn't count me as an "experienced" or "skilled" player(I've actually never managed to get to endgame in MP), so I don't think you should count me as a team leader.
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  #30  
Old December 28th, 2009, 10:10 AM

Grijalva
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

hey guys, I'm going to be offline for a few days (until wednesday) so if we need to get going on this game I'll be back then...
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