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December 27th, 2009, 03:07 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Well, don't forget that someone who's already playing in the game can't take a turn for someone else because of the CD-Key conflict thing. Unless, I guess, you send them your key and they switch keys to take your turn, then switch back.
Sorry for not having been updating for a couple days; been at family gatherings for the holidays. We still need some experienced players! Please, mention the game to people who you think can handle the teams!
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December 27th, 2009, 03:59 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Count me in. It has been at least a year since I have last played but I am experienced enough to lead a team.
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December 27th, 2009, 06:47 PM
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Re: RAFT - Late Age (preliminary planning and recruitment)
yeah, I'm definitely in this for the long haul, but I may not be experienced enough to formulate strategies for a whole team, especially when it comes to endgame.
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December 28th, 2009, 05:56 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Hey everyone, after settling some RL issues, I'd like to get involved in Dominions again, and a team game sounds great
While I've played some MP games, I definitely wouldn't count me as an "experienced" or "skilled" player(I've actually never managed to get to endgame in MP), so I don't think you should count me as a team leader.
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December 28th, 2009, 10:10 AM
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Re: RAFT - Late Age (preliminary planning and recruitment)
hey guys, I'm going to be offline for a few days (until wednesday) so if we need to get going on this game I'll be back then...
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December 28th, 2009, 11:37 AM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: RAFT - Late Age (preliminary planning and recruitment)
If recruitment is still open, I would like to join.
I am not new, but I am not exactly a very experienced vet.
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December 28th, 2009, 06:43 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
I'll take a slot if there is one free. I can certainly play turns but may not be able to chat extensively as I'm going to be traveling some.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 28th, 2009, 07:12 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
It seems like we now have enough experienced players to form the teams. I am looking forward to find out which nation I will be playing.
And for names that I recognize from when I played before, hello again Baalz, FAJ, and Dr P.
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December 28th, 2009, 07:39 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
Oh, in terms of experience level - I am older than fear, I gibber and meep unspeakable blasphmies beyond the spheres, before ripping the veil of your reality casually aside to destroy you with indifference and contempt.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 29th, 2009, 03:27 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (preliminary planning and recruitment)
First, Amonchakad, I'm sorry but we have enough players who were not team leaders. If it should come to pass that anyone doesn't pull through from their initial entry, then you'll get first shot at their spot.
With FAJ, we have 6 people who are team leaders (Baalz, Fantomen, FAJ, Grijalva, Kojusoki, and Sir_Dr_D). Very sorry, Dr. Praetorious. Again, if anyone doesn't pull through in their commitment for the game, I'd love to have you aboard as a team leader.
In both cases, if there's anyone who isn't sure that they really want to do this, then say so now, because either person would, I'm sure, be happy to take your spot.
The players list is:
Leaders:
Baalz
Fantomen
FAJ
Grijalva
Kojusoki
Sir_Dr_D
Other players:
Agusti
Alpine Joe
Cidi
Dark Kitty
Krauser
LumenPlacidum
LupusFatalis
Morpf
qui
Septimius Severus
Skor
Viajero
If there are any people who have specific teammate preferences, please let me know. This is one of the not-necessarily-random parts of the game's construction. If you have no preference, then you will be placed with others in an attempt to balance out some of your experience.
With regards to the map choice, I've been generating random maps with ParadoxHarbinger's wrapping map generator, looking for ones that have acceptable distributions of terrain. If anyone has any suggestions for a good 3-person-team map that could be moderately balanced, then please make your suggestions. Once teams are selected, then I will send out the random nations to everyone. I will assume that there are no particular objections to any LA nations.
I would like any team preferences to be in by Wednesday evening. I will form the teams late on Wednesday and send out nation assignments to your teams. You will have time to select a build for your god and communicate with your team while we make our final decisions on the map. I want the game to open on Friday night.
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