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February 6th, 2010, 01:38 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: Welcome Star Legacy Development Group!
I'll bet you say that to all the geeks?
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February 6th, 2010, 02:59 PM
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Private
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Join Date: Mar 2009
Location: GA, USA
Posts: 35
Thanks: 4
Thanked 9 Times in 2 Posts
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Re: Welcome Star Legacy Development Group!
Python eh? You lot going with the land of 3.x onward or idling in the land of mid 2.something as Stardock has wound up deciding to do for Elemental while hoping some stuff gets caught up in the latter day Python?
Good to hear on the 2D aspect, after this current beta is successfully wrought I'm likely to invest in the small size Intuous4 tablet and throw gobs of time into the thing to aid in such dimensional endeavors.
__________________
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
in training
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February 6th, 2010, 04:10 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Welcome Star Legacy Development Group!
2.6 probably... the changes in the 3.x series seem a bit... controversial Not to mention that 2.6 is the version currently supported by IronPython (the .NET implementation of Python with which I've actually had success making a script prototype)
__________________
The Ed draws near! What dost thou deaux?
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February 6th, 2010, 08:32 PM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Welcome Star Legacy Development Group!
Welcome! Mr Kolis I have enjoyed a number of your SE:IV mods, and I'll be waiting to see what SLDG will be creating.
Out of curiosity, what 4x game(s) have influenced the team the most? And are you just beginning initial design?
Also, I miss the old Kryten avatar. In my mind it was synonymous with your name
Edit: I posted without reading the last two pages. I have to say that the idea of a SE:IV.V has cemented my interest.
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February 7th, 2010, 01:34 AM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Welcome Star Legacy Development Group!
Louist said
Quote:
I have to say that the idea of a SE:IV.V has cemented my interest.
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We aim to please! Ever played Imperium Galactica 2? :-)
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February 7th, 2010, 02:03 AM
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Corporal
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Join Date: May 2006
Posts: 121
Thanks: 2
Thanked 4 Times in 1 Post
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Re: Welcome Star Legacy Development Group!
I have to admit I somehow missed Imperium Galactica, though I've run through the usual suspects, of which my favorites were Stars!, SE: III & IV. If you can offer the customization and modification options in-line with SE, I'm already sold
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February 8th, 2010, 05:16 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Welcome Star Legacy Development Group!
Can't wait to start the modeling for this. We're working on some excellent stuff here.
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February 8th, 2010, 02:58 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Welcome Star Legacy Development Group!
Great to read that so many well known people have joined Shrappie in this fantastic initiative.
I hope some kind of site will be up soon and will be refreshed more often that the site of Malfador (not trying to ruin the good reputation of The Maker ).
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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February 8th, 2010, 07:50 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Welcome Star Legacy Development Group!
If you're looking for people for the beta, sign me up. I missed the entire SE series and I'd love to have a good 4x space game for a change.
EDIT: I also have NDA already on file and I can get a lot of things done if I get fired up about something, as the dom3 community can attest to.
Last edited by Edi; February 8th, 2010 at 08:07 AM..
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February 8th, 2010, 03:32 PM
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Private
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Join Date: Feb 2010
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Welcome Star Legacy Development Group!
Hi folks. I read the press release and I really hope you can pull this off. To date, Master of Orion II from 1996 probably remains one of my all-time favourite PC games. Galactic Civ II was alright, but I felt that it had limitations. I've been waiting for another excellent ultra-addictive and fun 4X space strategy game for a really long time.
One thing I hope you strive for is the KISS rule when overseeing complexity. Some strategy games I've seen have a feel as if you're doing your taxes. A visual feel to things rather than reading a bunch of text helps too.
Regarding fleet combat, will it be turn based or real-time? If the latter, will be it like GCII where the AI takes over completely? Or will it have some player control with perhaps a useful Baldur's Gate style pause feature to issue orders? (that might be problematic in multi-player games though)
Anyways, I'll be following SG's development. Good luck!
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