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May 2nd, 2010, 04:51 AM
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BANNED USER
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Join Date: Apr 2010
Posts: 30
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Re: Weakest nation
Hello I am new in the forums,and I am here to play online and to consult about the game...
I have some xp in the game,I even played it online (hot seat mode  )
And i have to say that all nations have the its good values...
Argatah,half night vision,I can not now recall the name of spell,but the spell makes the world dark,and units with dark vision (abyss and argatah) becomes verry verry strong,ofcorse i also think that argatah is one of the awful nations in the game,u need to use much spells when in combat if u want to win,and that means a lot of gems needed...
I am interested in what do you think about Marigon I play with the nation so I am interested in your opinions...
PS
A lot of shortened words but I have managed to catch the big part of it...And i do not know do u ppl play with any patches,i still do not have any...
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May 2nd, 2010, 05:40 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: Weakest nation
Marignon can summon angels, therefore they rock.
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May 2nd, 2010, 06:02 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Re: Weakest nation
LA Marignon is very potent with its large potential in blood, the dominion game with sacrificing inquisitors, and good path spread.
MA Marignon isn't as good, due to their good mages being cap-only and because it lacks the versatility of the LA Marignon, some of the nations it competes against might also be stronger in this age (the giant nations for one, and some caster nations like Pythium and Caelum).
The Men-at-Arms are a quite powerful force for either age under CBM, where their gold cost has been greatly reduced.
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May 2nd, 2010, 08:51 AM
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First Lieutenant
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Join Date: Jul 2009
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Re: Weakest nation
Quote:
Originally Posted by anonymity
MA Argatha is definitely worse than MA Ulm. Troops are worse, The E2 W1 F1 H1 mage isn't much good for anything, .
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attentive statues have 22 protection and no encumberance, they are a hell of a lot bette than Ulm's troops. So you are totally wrong there.
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
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May 2nd, 2010, 01:26 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
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Re: Weakest nation
Quote:
Originally Posted by ghoul31
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
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Mostly useless. Effective against thugs, but definitely not worth 200 gold, and probably not worth even 80 gold for a pure 1W mage.
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May 2nd, 2010, 01:50 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
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Re: Weakest nation
Quote:
Originally Posted by krpeters
Quote:
Originally Posted by ghoul31
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
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Mostly useless. Effective against thugs, but definitely not worth 200 gold, and probably not worth even 80 gold for a pure 1W mage.
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I guess you didn't know that thugs dominate the end game. So a mage that can kill thugs is very useful.
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May 2nd, 2010, 04:05 PM
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Second Lieutenant
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Join Date: Dec 2006
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Re: Weakest nation
Quote:
Originally Posted by ghoul31
I guess you didn't know that thugs dominate the end game. So a mage that can kill thugs is very useful.
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Gotta survive long enough to reach the end game before that becomes an issue, and the nations we're talking about will be lucky to make it to the middle game. The EEF makes for nice magma eruptions then; the W doesn't contribute much at that point.
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May 2nd, 2010, 08:09 PM
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Private
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Join Date: Jan 2010
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Re: Weakest nation
Quote:
Originally Posted by ghoul31
Quote:
Originally Posted by anonymity
MA Argatha is definitely worse than MA Ulm. Troops are worse, The E2 W1 F1 H1 mage isn't much good for anything, .
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attentive statues have 22 protection and no encumberance, they are a hell of a lot bette than Ulm's troops. So you are totally wrong there.
And you think a w1 mage is totally useless? I guess you never heard of frozen heart.
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I guess you've never heard of scripting 5 turns at the back. Limited range spells are of highly limited use against thugs when the opponent has a clue, especially since these guys have earth and fire and therefore the spellcasting AI won't be forced into frozen heart when off-script.
Attentive statues cost gems, so they are comparable not to troops but to similar summons. CBM is 2 for 4 (Vanilla 2 for 8), so at 2 gems each they would be comparable to trolls (1 for 1) or cave drakes (1 for 4) if you want a sturdy low-research summon. Comparing them to Ulm troops is lunacy given their cost in gems and magetime.
edit: Going to pre-emptively add that although Statues are research 0 in CBM, by the time you can spam enough of them you are going to be researching conj 3 anyway for earthpower, so there'll only be a few turns in which the low research makes them more attractive than other E summons, AND early gemuse has the opportunity cost of delaying hammers and delaying boots which you also need as soon as possible. It's good that Argatha has them and they are usable, but only marginally so over conj summons.
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May 2nd, 2010, 04:15 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Weakest nation
Except for rust mist. I suggest you try it out. It synergies well with those non-armored statues.
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May 2nd, 2010, 05:04 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Weakest nation
The Golem crafters are great battlemages. You need to develop them a bit, but then you have great potential. The water component is wonderful because it gives you access to the acid evocations, especially acid rain, which is perfect combined with statues. And also blade wind and magma eruption and some fire and water evos with some boosting. With breath of winter and fire resistance/fire shield they handily ignore heat and cold dominions, throw a minor earth bless and earth power on top and you've got serious endurance in any weather. If there is a minor bless they also make potent minithugs. Cheap and sacred makes them exellent researchers.
I find them absolutely wonderful.
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