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November 12th, 2001, 01:37 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
A BattleMoon is a Large asteroid or small moon converted into a mobile superfortress.
It has a component capacity of 10,000KT, and is capable of using the "Planetoid Core Mount", which increases damage by 50x (and size by 25x)
Available in my Pirates&Nomads mod.
PS: to quote, use "[]" brackets around both a "quote" and "/quote", to mark the beginning and end.
[This message has been edited by suicide_junkie (edited 12 November 2001).]
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November 12th, 2001, 07:26 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
quote: MM could enhance the game immeasurably by introducing some more sophisticated ship strategies. An example: I call this "just out of range". Place your ship at a distance away from your opponent equal to your opponent's strike range
You can get this using the ship strategies. It isn't exact but you can get it so that if your ship is withing range it will fire and fly away (you need some fast ships for this strategy to work) Unfortunately if you are out of range you will just fly to whatever you set range too, and fire. The next turn you will start the hit and run tactics.
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November 12th, 2001, 11:48 PM
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Private
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Join Date: Feb 2001
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
ZeroAdun: I think you are referring to the maximum weapons range option. This works fine for missile ships. Then they will not come closer than their range, say 16. The problem is with direct fire ships. If a range 8 ship stops at distance 9, say, he will get creamed by an opponent with a strike range of 9 or less, which cóvers most cases. This does not matter quite as much in the early game, but in all-tech, many ships only need one combat round to finish you off, e.g. a null space weapon (range 5), so getting the first shot is equivalent to winning. By the way, the rule is "strike range PLUS ONE" - a rather critical difference. Then YOU are the one getting the first shot. Unless he is using the same strategy! Then it gets really interesting (The longer range wins eventually in most cases).
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November 13th, 2001, 01:54 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Racial Traits, Discussion on Pro\'s/Con\'s.
More than that, the existing strategies need to be smarter. When you set the AI to target 'strongest' for example, you can count on the it always attacking the ship(s) with the highest weapon damage total regardless of what SORT of weapons it carries. So PD defense cruisers get pummeled by all the battleships in the enemy fleet. Send them outward away from the enemy and they move after them, driving right into the face of your big guns. You battleships blithely pound the enemy battleships to bits at close range while they keep firing at the distant PD cruiser. Deh! Could this 'strongest' setting at least distinguish between 'seekers only' weapons and general ship weapons?
[This message has been edited by Baron Munchausen (edited 12 November 2001).]
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