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  #21  
Old November 30th, 2001, 08:54 PM

Gryphin Gryphin is offline
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Default Re: Your History With SEIV

Wonder if a new thread should be started for:
"My life leading up to SEIV"
My first 2X (eXpand, eXterminate) was a board game, "Tactics II". This ruined my college carrere. Eventualy the paper Version of Star Fires. This brought my retail carrer to an end. At some point I found Empire II, III, and Deluxe.
That was, (my now X) wife's fault, she make me go sell computers. A "friend" introduced me to SE III. That contributed to the "D".
Now that I'm single, it is all I play.
I wonder how many others have the "same" story?
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  #22  
Old November 30th, 2001, 09:11 PM

Gryphin Gryphin is offline
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Default Re: Your History With SEIV

5X game:
Now that I think about it, the "D" would make SE III and SE IV a 5X game.
the 5th X would be my wife.
< bemused grin >
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  #23  
Old November 30th, 2001, 09:21 PM

Jourin Jourin is offline
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Default Re: Your History With SEIV

I started with Civ I as my first computer game, then CivII. I then tried other like games, but very disappointed. I then found MOOII. In the discussion they mentioned SEIII as a great game. I looked at it, but decided to wait for SEIV that was soon coming out (yeah right). CTP, BOTF and IGII game out and I got all games, but they all disappointed me, especially the support with was almost 0. BOTF and CTP had such great potential but the games felt unfinished, like they rushed it to market by not finishing some great ideas. SEIV, was delayed so I thought I would get get SEIII. Loved the game, but missed a map edititor to create scenarios. Pre-ordered SEIV, played the demo (OK, but not good), but rarely played SEIV until patch 1.31 because of all the problems. Since 1.31, I have hardly played any other game. Love the game, but just got CIV3 and am playing that game and will probably get MOOIII when it comes out. Waiting on the promised drones for SEIV.
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  #24  
Old November 30th, 2001, 09:26 PM

Jourin Jourin is offline
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Default Re: Your History With SEIV

I started with Civ I as my first computer game, then CivII. I then tried other like games, but very disappointed. I then found MOOII. In the discussion they mentioned SEIII as a great game. I looked at it, but decided to wait for SEIV that was soon coming out (yeah right). CTP, BOTF and IGII game out and I got all games, but they all disappointed me, especially the support with was almost 0. BOTF and CTP had such great potential but the games felt unfinished, like they rushed it to market by not finishing some great ideas. SEIV, was delayed so I thought I would get get SEIII. Loved the game, but missed a map edititor to create scenarios. Pre-ordered SEIV, played the demo (OK, but not good), but rarely played SEIV until patch 1.31 because of all the problems. Since 1.31, I have hardly played any other game. Love the game, but just got CIV3 and am playing that game and will probably get MOOIII when it comes out. Waiting on the promised drones for SEIV.
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  #25  
Old November 30th, 2001, 10:34 PM

Jourin Jourin is offline
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Default Re: Your History With SEIV

I started with Civ I as my first computer game, then CivII. I then tried other like games, but very disappointed. I then found MOOII. In the discussion they mentioned SEIII as a great game. I looked at it, but decided to wait for SEIV that was soon coming out (yeah right). CTP, BOTF and IGII game out and I got all games, but they all disappointed me, especially the support with was almost 0. BOTF and CTP had such great potential but the games felt unfinished, like they rushed it to market by not finishing some great ideas. SEIV, was delayed so I thought I would get get SEIII. Loved the game, but missed a map edititor to create scenarios. Pre-ordered SEIV, played the demo (OK, but not good), but rarely played SEIV until patch 1.31 because of all the problems. Since 1.31, I have hardly played any other game. Love the game, but just got CIV3 and am playing that game and will probably get MOOIII when it comes out. Waiting on the promised drones for SEIV.
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  #26  
Old December 1st, 2001, 01:18 AM

Zarix Zarix is offline
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Default Re: Your History With SEIV

I found the SE3 demo from web and played it for a couple months. I didn't buy the game because I read that SE4 was in development. First I thought that the release was only few months away but as it was postponed many times and I almost forgot about the whole thing. When the SE4 demo was released I downloaded it and loved it.

SE4 is the best game I've ever bought. I wanted to make my own shipset so I had to learn to make 3D graphics. Before SE4 I didn't have a clue how to make graphic with computer. (Well, I knew how to use Paint.) Now I can use Pov-Ray and I have made few shipsets that are looking good enough to play with. (Toron, Aquilaeian)

I have played some PBW games with those shipsets but with poor success. I have been always second or third who is eliminated from game and I have only played with 10+ players. Some time in the future I intend to survive in a game still when half of the players have been eliminated.
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  #27  
Old December 1st, 2001, 02:47 AM

Spyder Spyder is offline
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Default Re: Your History With SEIV

quote:
Originally posted by TacticDragon:
MOO3 is actually advertised as a "5X" game, the 5th X standing for eXperience. And yes, the battles will be in real-time, but the strategic dimension of the game is turn-based, as it should be. I am not worried about this, since the MOO series has traditionally always been very concerned about gameplay and game balance. And, as a big fan of Homeworld, I think space battles are actually best rendered in real time and 3D. Imperium Galactica and SW Rebellion battles were also RT/3D and it worked great.


Well, Homeworld was given to me for Christmas by my step-daughter and so I played it out of duty. It quickly turned into a twitch-click, who-can-get-there-fastest-with-the-mostest game...like warcraft. No strategy involved. I would have not finished it had it not been a gift. I hope that MOO 3 will allow is to at least to stop/pause action to issue/reissue orders, otherwise, there'll be no tactical strategy...it'll all depend on how fast you (that's YOU, not your empire...big difference) can click the right ships and get them to shoot the right things at the right time.

quote:
I like the idea of "eXperience", since I am constantly looking for the ultimate gaming experience. I'm sure most of you here would agree that gaming is not about winning, but about playing, i.e. the game or the "experience", is its own reward. I just hope that this is what Quicksilver has in mind when they mention the "5th X", and that it is just not some phony marketing thingy.


I've always referred to these games as Logistical Puzzles. You have to figure out how to respond, strategically & domestically, to each challenge. The variety of challenges is what makes a game of this type good.

quote:
It certainly is a challenge for a game designer to create a good gaming experience. Ideally, a game should not have a preset difficulty level. Rather, the game should adapt the difficulty as the campaign unfolds.

Think about this imaginary situation: you have struggled in a SE4 game and overcome all the challenges the AI has thrown at you. You know you have won the game, and what is left of it is only hours of boring "insect crushing" of the Last enemies, as you lazily finish to research the Last technologies, and you spend more time micromanaging your 200 colonies than doing exciting stuff...

Sounds boring? It is... But, suddenly, out of nowhere, a warp point from another galaxy appears and an alien invasion fleet strikes your empire with fiery destructive force... What are you going to do? Sounds cool? It would be... This is an example of how the game decides that you must be bored and it gives you a new challenge. Unfortunately, such a game is yet to be invented. Just think about it...



yeah, this would be great I don't think that it would be that difficult to do, but, the space requirements would be huge. To keep things interesting, there would have to be a variety of things that happen when you hit that 'bored' stage. These games can be anything but predictible. Once you get predictible, the game shelved because the challenge is gone.

One thing that comes to mind comes straight out of Civilization (the Board Game). There are Calamity cards that you get through trading and one of the Calamities that can hit your empire is called Civil War. Another is called <something else, can't remmber>. Both essentially require you to split your empire and allow you to choose which half you want.

This would translate to SEIV this way:

Once you hit MEE, your chances of having a civil war increase dramatically. The longer you're MEE, the higher they are. This means that you better win quickly after hitting MEE or your Empire will split.

[ 30 November 2001: Message edited by: Spyder ]

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  #28  
Old December 1st, 2001, 03:45 AM

Tenryu Tenryu is offline
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Default Re: Your History With SEIV

Always liked the SE products. I was waiting like a year for #4 to come out. Now I wait for the next patch, lol!

{And BTW, what's with the new lame archives forums with no way to down load the mod files or they're not showing up. (sorry, off topic)}
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  #29  
Old December 1st, 2001, 04:15 AM

Tenryu Tenryu is offline
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Default Re: Your History With SEIV

Well, found an answer to my question back a page or two in the forum here.
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  #30  
Old December 1st, 2001, 04:44 AM
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CNCRaymond CNCRaymond is offline
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Default Re: Your History With SEIV

I first became interested in the game back in September. I have not yet ordered it as I do not have my own computer. But I will order it as soon as I do get a computer. When I visit my brother, I play my game on his PC. I am up to turn 260+ and going. The game is a wonderful departure from life, and I enjoy being a Uber Lord of the Galaxy.
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