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  #21  
Old February 24th, 2011, 04:46 AM

Finalgenesis Finalgenesis is offline
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Default Re: CBM Confusion

after testing please post results? which will save "# of forum readers" x 5 seconds (though more realistically 20-60 seconds) which can potentially be significant in aggregate time cost.
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  #22  
Old February 24th, 2011, 05:19 AM
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Default Re: CBM Confusion

NP. I'll post the results of 5 sec test this evening.

I can also already post the results of SP testing CBM changes to EA Ermor & MA Machaka in one word - Awesome
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  #23  
Old February 24th, 2011, 05:42 AM

Numahr Numahr is offline
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Default Re: CBM Confusion

I played MA Agartha with Vanilla and CBM 1.6. IMHO, this Nation went from unplayable in a competitive way to hard to handle but full of potential. Very interesting and smart changes applied, mostly importing of key and thematic EA units, and adjustments in Research requirements.
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  #24  
Old February 24th, 2011, 09:10 AM
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Soyweiser Soyweiser is offline
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Default Re: CBM Confusion

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by kianduatha View Post
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O

That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
Just look at the file.
It is:
#summon5 403
So it always summons 5 units each turn.

There is also domsummon[nr]. Which summons units in dom. (possible values are 1, 2 and 20 iirc. The higher the less likely there is chance that a unit is summoned).

And Makemonster[nr]: summons allies if the command is given.

If a unit has multiple makemonsters, a summon allies command
summons all of them.
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Last edited by Soyweiser; February 24th, 2011 at 09:30 AM..
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  #25  
Old February 24th, 2011, 03:13 PM

Warhammer Warhammer is offline
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Default Re: CBM Confusion

Quote:
Originally Posted by Gaslov View Post
For the most part, I enjoy CBM over vanilla. However, I don't understand why Misfortune was dramatically changed to increase random events instead of decrease random events which it was originally. With original, Misfortune was an ok scale to take if you weren't much of a risk taker to begin with as you could greatly reduce the amount of events that occurred with Order + Misfortune at the cost of when events did occur, they were generally bad. But now, you'd have to be crazy to choose that scale (or you want the challenge) as now not only are events bad, but they occur more often. Personally, I'm not sure there is anything you could spend those 40 points on that help you equally as much as Misfortune hurts you now.

But I am also a newbie and likely do not understand the reasoning, so could a vet explain why did this particular change happen in CBM if you don't mind giving me the free education?
Originally, it was a no-brainer for order+misfortune. With this change and the Worthy Heroes mod, luck became very viable. So much so that I always try to squeeze at least 1L on any build for the heroes.

EDIT: It also makes more sense, misfortune is not the absence of events, it is that more bad things happen.
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  #26  
Old February 24th, 2011, 03:16 PM

kianduatha kianduatha is offline
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Default Re: CBM Confusion

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by kianduatha View Post
Yeah, I was gonna deal with that but then remembered that I couldn't edit my post :O

That line should read "Father of Serpents and Mother of Serpents now summon 5 Horned Serpents every turn".
Is it auto summon?
Only in friendly dominion?
Or us it summon allies?
I thought I was being clear enough--summon 5 Horned Serpents every turn means it summons 5 Horned Serpents every turn, without needing a command or friendly dominion. Domsummons are labeled as such.
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  #27  
Old February 27th, 2011, 04:14 PM

Korwin Korwin is offline
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Default Re: CBM Confusion

Thanks kianduatha, while the reason for this thread died stillborne (game did not start), your informations are very usefull.

Are there Plans to get this Infos into the Wiki?
If not, I will need to Register an account there and copy it myself
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  #28  
Old February 27th, 2011, 04:38 PM
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Soyweiser Soyweiser is offline
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Default Re: CBM Confusion

Quote:
Originally Posted by Korwin View Post
Thanks kianduatha, while the reason for this thread died stillborne (game did not start), your informations are very usefull.

Are there Plans to get this Infos into the Wiki?
If not, I will need to Register an account there and copy it myself
A good CBM page on the wiki is something a lot of people would really like. But nobody has gone out and did something about it so far. So, I think it would help a lot. Ps: I think Lch has to approve your account first. Dunno how long that takes, not more than a day I would think.

Look at the patches page, it has some ideas about versions and nice ways of linking across the different versions.
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  #29  
Old February 27th, 2011, 05:13 PM

kianduatha kianduatha is offline
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Default Re: CBM Confusion

The plan is to put all this up on the wiki, though I am somewhat unclear as to what the ideal formatting might be for it.
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  #30  
Old February 27th, 2011, 05:27 PM
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Soyweiser Soyweiser is offline
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Default Re: CBM Confusion

Kianduatha:

I like the nav boxes like the one on the bottom of this page.
http://dom3.servegame.com/wiki/3.23

But it could also be added to a navbox on the right side.
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I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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