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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old August 14th, 2011, 04:51 AM
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Soyweiser Soyweiser is offline
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Default Re: Mods fixed for Dominions v3.27

Well you could ask mods, or the starter of the topic (who can edit the first post in the thread) to get links up to the correct versions.

Or start your own update of the mod list.
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  #22  
Old August 14th, 2011, 02:01 PM

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Default Re: Mods fixed for Dominions v3.27

Talrivian: You're quite right about the patched-1.84 situation, it is indeed ridiculous. I have been away a lot lately, but I will fix it when I get a chance and annihilate any reference to the broken version.

It's not a typical situation though - having different mods with the same version number is clearly an abomination, it's just that dom3 broke the old versions (that hasn't happened before).
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  #23  
Old August 14th, 2011, 05:12 PM

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Default Re: Mods fixed for Dominions v3.27

I am sorry about my previous post, it was written in a late night rage, and I am currently stressed out because I am moving into a new apartment.

My main point was just that llamaserver.net is a focal point for the community, and that it should be more organized in order to help maintain an organized and healthy environment for noobies.

I appreciate everything you do Llamabeast.
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  #24  
Old August 14th, 2011, 06:43 PM

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Default Re: Mods fixed for Dominions v3.27

No need to apologise Talrivian, you're quite right!

The mod links from the llamaserver seemed like a good idea at the time, but they are inherently not community-maintainable. I think I should just go through and clean them out.
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  #25  
Old August 15th, 2011, 04:00 PM

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Default Re: Mods fixed for Dominions v3.27

Quote:
Originally Posted by llamabeast View Post
The mod links from the llamaserver seemed like a good idea at the time, but they are inherently not community-maintainable. I think I should just go through and clean them out.
I think the links are useful. As you mentioned this was an unusual situation with the latest patch breaking some mods.

But could you change the links field so that it allows any URL to be entered rather than assuming the mod is posted on Shrapnel?
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  #26  
Old August 18th, 2011, 04:45 PM

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Default Re: Mods fixed for Dominions v3.27

Yeah, I think I should do that. It was meant to be an anti-spam feature.
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