.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #21  
Old July 19th, 2011, 09:29 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Another one bites the dust

Raise Skeletons/Dead is exactly why I gave up on Death magic. The level of micromanagement needed to keep death mages from casting it is just offensive.

I also have a problem with Earth mages flinging Blade Wind at shielded troops when they should be using Magma Eruptions instead. But if I script Magma Eruptions, he will at least cast it.
Reply With Quote
  #22  
Old July 19th, 2011, 10:19 PM

Finalgenesis Finalgenesis is offline
First Lieutenant
 
Join Date: Jun 2010
Posts: 732
Thanks: 65
Thanked 17 Times in 15 Posts
Finalgenesis is on a distinguished road
Default Re: Another one bites the dust

I've found truly effective use of AoE evoc to involve either a) suitably immune troops or at the very least appropiate ward/antimagic, b) very high precision (wind guide, eagle eye) with a smaller AoE (pillar, Tstrike), or c) premptive hit in round 1-2 before the army joins together (shadow blast ...etc). For short range evoc I tend to spend 1-2 rounds buffing before getting in 3-4 turns of evoc (luck, eth, quickness, blessings, eagle eye ...etc)

Either way you're limited to 5 turns of controlled spell casting, after which you can count on AI spell casting to be worst then useless 80% of the time.
Reply With Quote
  #23  
Old July 20th, 2011, 06:24 AM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Another one bites the dust

Yeah, the AI is spectacularly useless. But I'm testing MA Ulm now, and having my smiths cast [Summon Earthpower / Ironskin / Magma Eruptions x3] seems effective. I haven't gotten to any huge AI armies yet, though, so that will be the real test.
Reply With Quote
  #24  
Old July 20th, 2011, 08:32 AM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Another one bites the dust

Orders given to our troops should be followed better. We should also be allowed to make contingency orders like "if X, then Y."

It's still a great game, but this would make it better.
Reply With Quote
  #25  
Old July 20th, 2011, 07:08 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Another one bites the dust

Contingency orders would be a nightmare. Scripting, especially of mages, is already the biggest time suck in the game. This would be a huge multiplier. And you'd have to do it in MP, because you'd lose to anyone who did.

Some things wouldn't be bad. Separate battle and assassination scripts. Maybe separate can use gems/can't use gems scripts. Not much else.
Reply With Quote
  #26  
Old July 21st, 2011, 04:46 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Another one bites the dust

It sounds like you need to - have your mages closer to the front, script more carefully what spells you want cast (buffing for the first two turns will help a lot with useful fatigue use), or use the hold command more often. All of these will help with getting more effective spellcasting out of your mages.

Also mage SCs like we were talking about a while back in a different thread. They take a fair amount of research but are the best way to kill off AI armies. Even gearing some mages just to be harder to kill by random stray arrows can go a long way towards increasing the effectiveness of your AI-killing.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #27  
Old July 29th, 2011, 03:25 PM

Knai Knai is offline
Sergeant
 
Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
Knai is on a distinguished road
Default Re: Another one bites the dust

Quote:
Originally Posted by thejeff View Post
Some things wouldn't be bad. Separate battle and assassination scripts. Maybe separate can use gems/can't use gems scripts. Not much else.
That would be really nice.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.