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September 16th, 2011, 10:32 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Thanked 120 Times in 93 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Lictor and wailing lady spam? Don't you need the soul gate up for that?
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September 16th, 2011, 10:41 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Best to put this stuff in the CBM thread really, it's a bit confusing to have the discussion split here as well.
Tir na n'Og, Eriu and Vanheim were genuinely really weak under CB1.84. Did you try to play them? Vanheim in particular. TNN were powerful because of the Awe on Ris, but didn't have many other choices.
The gradual-death-on-land idea for R'lyeh is very interesting. R'lyeh's situation is an odd one. Purely aquatic giboleths are interesting in theory but don't make for good gameplay in practice. Once R'lyeh conquers the seas it has no choice but to abandon all its key national troops (giboleths and relatives) and rely almost entirely on indies and summons to conquer the land. Any giboleths etc left over from the wars for the sea become just upkeep-consuming dead weight. The trouble is that it's not just difficult to get them up onto land, but actually impossible.
They are not actually fish anyway. They are just monsters which spawned in the deeps.
I would have liked to go with a theme of the Mind Lords and Aboleths having such power that they were able to bring a bubble of water up with them onto the land by telekinesis. The trouble is that that doesn't actually solve the problem of the troops, and it's not credible that polypal spawn have enough psionic power to carry water with them. So instead the theme has to be just that they are straightforwardly amphibious.
But as I say the gradual-death-on-land idea is interesting. I might look into using something like that. The concern is that it would just generate infuriating micromanagement, trying to constantly cycle all the giboleths back into the sea every few turns. An alternative might be for all the giboleth things to be weaker on land, or have Exhaustion or something.
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September 16th, 2011, 01:10 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Thanked 120 Times in 93 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Ps, I did some testing, and can confirm that the soul gate does not summon lictors or wailing ladies under cbm 1.91. Dunno if it did so before.
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September 16th, 2011, 02:58 PM
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Sergeant
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Join Date: Dec 2009
Posts: 329
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Thanked 12 Times in 12 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Quote:
Originally Posted by Bullock
Quote:
Originally Posted by Bullock
Quote:
Originally Posted by Kuritza
Dont forget to buff LA Ermor as well. All they have is some weak, vulnerable freespawn, they have to pay gems for their mages and they have very small gold income. Clearly a weak nation!
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i totally agree
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Well ok it s a nation strong enough, with weakness, but i m sad too see Ermor has lost his Censor (not the commander but the troop, don t remember the name) as well as the very rare spawn of willing lady with CBM.
Ermor could use them especially after some anti undead spells have been improved. (like the very low cost of cleansing water)
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You do realize that the whole "Nerf Arcocephale, buff Sauromatia and Ermor" bit was thick with sarcasm right?
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September 16th, 2011, 03:01 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
I think EA has nations more deserving of a buff than Formoria, while Formoria imho could use a slight one.
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September 16th, 2011, 03:22 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Fomoria is crap imo. Only usable unit is that other sacred giant, unmarked?
The sacred giants are basically huge militia. They win battles because nobody can kill them with a nature bless not because they can kill anyone. Neif giants have cold and better stats too I think, while Hinnoms are just ****ing brutal and can't be overcome by any unit.
Any other unit besides the unmarked is hardly worth mentioning, mages also. Speaking of actual giants here.
Fir Bolgs are immensely better than any Fomorian unit, which I find weird since they're supposed to be something of a lesser race?
One unit that should definitely see more action are the Nemedian warriors but with two other and sacred cap only troops you're just never gonna buy them. And by the time you run out of money for giants and decide to switch to them, you can't produce any meaningful number.
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September 16th, 2011, 08:31 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Quote:
Originally Posted by Knai
Quote:
Originally Posted by Bullock
Quote:
Originally Posted by Bullock
i totally agree
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Well ok it s a nation strong enough, with weakness, but i m sad too see Ermor has lost his Censor (not the commander but the troop, don t remember the name) as well as the very rare spawn of willing lady with CBM.
Ermor could use them especially after some anti undead spells have been improved. (like the very low cost of cleansing water)
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You do realize that the whole "Nerf Arcocephale, buff Sauromatia and Ermor" bit was thick with sarcasm right?
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I just don't care about the others !
I want the rare free spawns of Ermor back !
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September 16th, 2011, 10:03 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Is Fomoria that much different in CBM than in vanilla? Kings and Morrigans are hot ****!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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September 16th, 2011, 10:14 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
I am definitely of the opinion that Fomoria could use a little help. Their capital dependence is crippling. Not only is this a major vulnerability, it dramatically reduces their competitiveness in large maps.
Unmarked Champions are an excellent unit for the price. But, you can't really recruit them as you are so weak in research you can't afford to recruit anything outside your capital but the otherwise nearly useless Fomorian Druids.
Here are the changes I would propose. They are nothing dramatic. There would still be plenty of more powerful nation choices for EA in my opinion. But, it would go a long ways to broaden the options for playing styles.
* Give the Fomorian Druid a Leather Hauberk and Shield
* Give the Fomorian God King pretender chassis N1 in additional to his current base paths, W1 and D1.
* Make the Fomorian Giants, Fomorian Kings, and Fomorian God kings fully amphibious and give them at least 50% darkvision. They came from the depths of the sea for goodness sakes.
* Give the Fomorian Druid a 10% random AWDN pick.
* Make the Unmarked Champion capital only. I know this is a bit of a contradiction in my stated goals for these changes, but it really wouldn't hurt Fomoria much at all with a better armored Druid. Besides, its odd that Unmarked troops are cap only but their champion is not.
As requested, I'll post this in the CBM 1.92 thread as well.
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September 16th, 2011, 10:48 PM
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Sergeant
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Join Date: Jan 2010
Location: Michigan
Posts: 251
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Thanked 13 Times in 8 Posts
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Re: Well CBM1.9 is nice, but why no buff for Fomoria??
Sorry, that should be W1 and D2 on the Fomorian God King.
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