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December 7th, 2011, 04:57 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: 25% autoroute question
Yes, there is the Giant Olm pretender! I should definitely choose him in one of my next games.
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December 7th, 2011, 05:17 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
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Re: 25% autoroute question
do blood slaves count in the starting hp sum?
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December 7th, 2011, 07:00 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: 25% autoroute question
Quote:
Originally Posted by earcaraxe
do blood slaves count in the starting hp sum?
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Yes they do.
I have autorouted from a single blood mage casting blood spells before.
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December 7th, 2011, 05:55 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
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Re: 25% autoroute question
No. They count as neutral I think.
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December 7th, 2011, 06:09 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
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Re: 25% autoroute question
With regards to spelling, if I got a penny every time somebody mixes up "morale" and "moral", I could probably bail out America's debt.
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December 8th, 2011, 07:50 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
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Re: 25% autoroute question
The rate of hero acquirement is based on you luck scales. Or 3% chance of a hero per turn -+1% per luck point. Its not a random event, it is a separate check.
Some nations can get infinite heroes through so called Multi-heroe chassis. Other nations have a limited amount of heroes.
In vanilla some nations have few, or no(?) heroes at all (Patala?). Other nations only have terrible heroes that are little better than indy commanders. (MA Ulm). Lanka is special in that it can actually get units that it can summon as heroes, witch is rather underwhelming.
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December 9th, 2011, 05:52 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: 25% autoroute question
Continuing the hijack, who do you think is the best multihero available on the game (Vanilla and CBM)?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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December 9th, 2011, 05:23 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: 25% autoroute question
Quote:
Originally Posted by Corinthian
The rate of hero acquirement is based on you luck scales. Or 3% chance of a hero per turn -+1% per luck point. Its not a random event, it is a separate check.
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Ohhhh...
OK, well I've played quite a few SP random games with various races. I am under the distinct impression that I tended to get either 1 or 2, more pertinently, they were always relatively early in the game; definitely none later on, when I was doing well. Am I plain mad/wrong, how would that gell with what you say?
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December 9th, 2011, 06:58 PM
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Private
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Join Date: Oct 2011
Posts: 44
Thanks: 1
Thanked 7 Times in 7 Posts
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Re: 25% autoroute question
What nations have you played? Some don't have any or very many heroes. Also, if you're not playing with mods, that can limit the number of heroes.
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December 9th, 2011, 07:15 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: 25% autoroute question
Umm, a bit of each, I think.
Earlier, Corinthian said:
Quote:
Originally Posted by Corinthian
The rate of hero acquirement is based on you luck scales. Or 3% chance of a hero per turn -+1% per luck point. Its not a random event, it is a separate check.
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So I thought that meant you'd get a smattering throughout the game, whoever you were, given not too much misfortune.
But are you saying, each nation can only have so-many heroes, so once you've had them (earlier in game), you don't get any more later??
[Edit: I only play vanilla, SP]
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