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February 7th, 2012, 12:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AAR High Cultist & Troll King alliance
Poor Zag'mi. He has been fearful of a local bear. So he has not wanted to leave the town I left him in to return to our original one. He said it was for fear of the town but I think it was more about fear of the wilderness if he had to split his forces leaving some as town guards.
I have relieved his concerns. I get word that the original capital has begun to show signs of our faith. The populace have begun cross-breeding with deep ones. We have hybrids appearing in various forms. Also, an occasional insane peasant which is a side-effect. But oh well, they also make good defenders. So now our lone experienced spearman has help in defending our home capital. Fine Zag'mi. Just stay where you are.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/townsfolk.JPG
(A few nations have autospawns. Cultist, Dwarfs, Bakemono. And some can cast a ritual to gain autospawns. Troll, Senator)
Last edited by Gandalf Parker; February 7th, 2012 at 12:57 PM..
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February 7th, 2012, 12:56 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: AAR High Cultist & Troll King alliance
What happened exactly in that last post ? Did you get a special event giving you some hybrids ?
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February 7th, 2012, 01:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AAR High Cultist & Troll King alliance
@@@ No they are autospawns specific to that nation. There are others. Like Bakemono automatically get goblins of various types appearing at their mines. And Barons get a yearly bunch of volunteer troops showing up at the capital
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February 7th, 2012, 02:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AAR High Cultist & Troll King alliance
In my exploration south I have discovered a Coal Mine. It is claimed by some rogue dwarfs. Dwarfs are scrappy fighters and best to be avoided at any time. But to fight 11 of them over just a coal mine is definitely dumb at this point. I am moving on.
Olgothu reports running into 3 large lobsters. If he were alone Id worry but I think his shambler bodyguard can make it safe just to move past those.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/t16.JPG
(side note: at this point we are 16 turns into the game. The actual game actions have been a couple of mouse clicks to move a piece, then hit END turn. Only a couple of minutes in real time. I want to make it clear how much fun and how much story happens in a short time)
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February 7th, 2012, 02:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AAR High Cultist & Troll King alliance
Ahhh... the very next month I discovered another Coal Mine. This time its claimed by 4 goblins. Much better. There is also a Cannibal Village but it is guarded by 4 cannibals and they have an elephant.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/t17.JPG
I can do another Call of the Deep. I will let the results decide me. Well I got 4 hybrid spearmen.
So I will attack the coal mine.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/army2.JPG
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February 7th, 2012, 02:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AAR High Cultist & Troll King alliance
Success. I did lose one of my spearmen but I am still happy with the results. I am not as interested in mines as others are. But some of the recruitables require that I have iron available. This mine will provide 1 gold and 1 iron production each month.
I think I will pass on the cannibal village for now. I do not wish to test myself against the elephant. Now is where my mighty giant Troll King ally would be handy
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February 7th, 2012, 02:51 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AAR High Cultist & Troll King alliance
Another Coal Mine. Guarded by 8 Bakemono troops. They do not fly a flag so they must be independents. I could maybe take them but Id rather move on
http://www.dom3minions.com/~gandalf/CoE3/AAR2/bakemono1.JPG
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February 7th, 2012, 03:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: AAR High Cultist & Troll King alliance
Ahh.. my troll ally has run into another nation. It is only a single imp flying around scouting but it wears the colors of a nation. My ally is clueless but I am sure that means that a Demonologist is actively expanding his territory near to him.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/troll1.JPG
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February 7th, 2012, 03:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: AAR High Cultist & Troll King alliance
AHA I was right. He stomped the little imp and immediatly a Demonologist showed up. With only a small force though. If my ally is smart (hey I can hope) he should stomp that wizard NOW while he is weak. If Demonologists get strong they can summon some very nasty denizens of the dark realms.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/demonologist1.JPG
I am a bit jealous of my ally. The most interesting thing I have seen lately was an elephant.
On the other hand, Olgothu in his northerly exploration has run into a hunting party of 10 Triton mermen. He will definitely be stepping onto land to bypass that.
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February 7th, 2012, 03:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: AAR High Cultist & Troll King alliance
OH GREAT HILARITY!
My wonderous ally the mighty Troll King has had his Mother appear and take charge of things. She is not happy with him.
http://www.dom3minions.com/~gandalf/CoE3/AAR2/Mum.JPG
But wait. That can be a good thing. She is smarter than he is. And she is almost as huge and powerful. It means I will not simply be claiming his territory when I get there but still this can be to our advantage. Plus I hear that she has interesting powers to awaken the forests. If they continue to concentrate on the middle then I will be able to safely build up power along the coastlines. Yes... I think I like this turn of events.
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