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March 25th, 2012, 03:03 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
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Thanked 6 Times in 6 Posts
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Re: Man: A Bless nation in CBM 1.92?
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Originally Posted by Nightfall
Rubbish, worst case is that it cost you 45 air gems to empower, hardly disastrous considering the boosters cost 25 each anyway.
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Wrong again, it's 60 gems to empower from A3 to A4. With a 1.5% chance per recruitment, you still have a 50% chance of not having an A4 after 45 turns of crone recruitment. Crones aren't even that cheap, so it's unlikely you could have recruited 1 per turn from the very beginning.
And what does this have to do with Man being the best bless nation in the MA anyway? Have you presented an actual argument including bless and strategy for that yet?
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March 25th, 2012, 02:00 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
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Re: Man: A Bless nation in CBM 1.92?
In MA Mans defense, Sleepers are comparable to Banes although a fair bit more expensive.
It also has a 2 decent evocations (Sleep Cloud and Storm of Thorns) of which one is quite early. It also has some ok Battlefield buffs, although your already spiffy troops do not need those as much.
If you wish to expend some gems, Nature has the very usefull Swarm and Howl Spells. Summoning Sprites also has significant niche uses. Last but not least it also gets Faeri Queens.
It is also a nice forging path. With regen gear, reinvig gear, and one highly usefull anti thug weapon (Axe of hate).
I think CBM was quite succesfull in boosting formerly weak nations such as MA Man and MA ulm into competetive levels, labelling MA Man as overpowered is quite the insult to the likes of Pythium or Shinuyama though.
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March 25th, 2012, 02:27 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Mightypeon
I think CBM was quite succesfull in boosting formerly weak nations such as MA Man and MA ulm into competetive levels, labelling MA Man as overpowered is quite the insult to the likes of Pythium or Shinuyama though.
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Please note that I haven't said that...
I do think wardens are too good currently to be recruit anywhere, when compared to other sacreds, but that is a much bigger assessment.
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March 25th, 2012, 02:08 PM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
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Re: Man: A Bless nation in CBM 1.92?
My bless works out quite well so far. F9 would be sub par as Wardens have scant issues with dealing damage. Water 9 is interesting but gives serious fatigue issues. D9 is more of a point, as it opens up D, but I would prefer that one sacreds with multiple attacsk to be honest. S9 does not help much, Mans sacreds are usually tough enough to take a hit.
A9 and N9 are obviously sub par.
E9 gives them Ulmish prot while being fatigue neutral, and allows them to wade through a lot of even good stuff without taking a scratch. In that goongame, lack of attrition allowed me to through about 300 Wardens on Machaka on turn 30, after previously winning an early limited war against Shinuyama.
I would have prefered E9N4, but simply couldnt find the points.
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March 25th, 2012, 03:37 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
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Re: Man: A Bless nation in CBM 1.92?
What about the pretender make the first air booster? That would save you some money. An Air bless isn't best, but 75% shock resistant on the Wardens might be a good thing.
Titan, Imprisoned, 9 Air/9 Earth, 2 Production, 1 Growth, 2 Drain, 1 Heat Domain 6 can be done. Air Boosters can be made. End game would suck, but you summon cyclops and Aesir I think.
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March 25th, 2012, 03:48 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Mightypeon
In MA Mans defense, Sleepers are comparable to Banes although a fair bit more expensive.
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No, they are not. They lack Bane`s 0 enc., prophetizing them doesn`t give you reanimation abilities and they are vulneurable to numbness/frozen heart.
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It also has a 2 decent evocations (Sleep Cloud and Storm of Thorns) of which one is quite early.
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And the second one comes when everyone else is already entering endgame.
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If you wish to expend some gems, Nature has the very useful Swarm and Howl Spells. Summoning Sprites also has significant niche uses.
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Sure, nature magic is nice to have - but saying that it is comparable to death...
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Last but not least it also gets Faeri Queens.
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Roughly, a copy of your cap-only mage... For a ton of gems. I think, I`ll pass.
Quote:
It is also a nice forging path. With regen gear, reinvig gear, and one highly usefull anti thug weapon (Axe of hate).
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But you still lack astral for luck and AMA.
I think CBM was quite succesfull in boosting formerly weak nations such as MA Man and MA ulm into competetive levels, labelling MA Man as overpowered is quite the insult to the likes of Pythium or Shinuyama though.[/quote]
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Your not seriously saying that any A3 mage has deployment issues.
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More like "quantity and mortality issues". They die like flies outside of Growth-3 dominion, and you don`t have enough of them to easily replace.
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Rubbish, worst case is that it cost you 45 air gems to empower...
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Rubbish, you aren`t going to have that many spare air gems as Man. And air boosters are the most expensive ones.
__________________
It is pitch black. You are likely to be eaten by a grue.
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March 25th, 2012, 04:05 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
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Re: Man: A Bless nation in CBM 1.92?
legowarrior, then why not getting a rainbow pretender instead? You`ll get better magic diversity with roughly the same combat effectiveness.
Quote:
at turn 30, a heavy bless, with basic support, should still be dominating.
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What exact bless are we talking about? Becayuse counters against E9 wardens are available earlier.
__________________
It is pitch black. You are likely to be eaten by a grue.
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March 25th, 2012, 06:04 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 412
Thanks: 19
Thanked 18 Times in 5 Posts
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Re: Man: A Bless nation in CBM 1.92?
Well, if Thunder and Lightning are your main spells, Shock Resistance MAY be worth it. I like Air 4 gives me the Staff of storms, and the flying ship. Still, a Fire/Water bless will also help you boost your crones to 4.
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March 25th, 2012, 10:01 PM
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Sergeant
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Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by legowarrior
Well, if Thunder and Lightning are your main spells, Shock Resistance MAY be worth it.
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Haven't tested it myself, but I've read that the A bless shock resistance does not stack with spells, which makes it pretty useless for anything.
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March 25th, 2012, 10:07 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
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Thanked 23 Times in 18 Posts
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Re: Man: A Bless nation in CBM 1.92?
Quote:
Originally Posted by Nightfall
Quote:
Originally Posted by legowarrior
Well, if Thunder and Lightning are your main spells, Shock Resistance MAY be worth it.
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Haven't tested it myself, but I've read that the A bless shock resistance does not stack with spells, which makes it pretty useless for anything.
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I've tested it and it does stack.
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