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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 21st, 2012, 02:58 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

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have anyone any idea how to make an remote attack spell?
CBM is a great resource for modding tips and tricks. Take a look at Machaka's "Send Hunter Spider" spell. If you change the effect from 10050 to 10038 it will become an attack on a province rather than an assassination (see page 21 in the modding manual for more effects).
kk, thanks. will take a look at it. I hope I also get how to add both commander and u nits but i guess the units is the extra spell command
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  #2  
Old April 21st, 2012, 12:57 PM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

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I will look forward to it. When you have it all worked out, I'd love to involved in a test game. Maybe after we worked out the kinks, we can do MA Jomon versus your unpronounceable cavemen.
sounds fun
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  #3  
Old April 21st, 2012, 04:19 PM

Valerius Valerius is offline
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Default Re: EA-UGH The rise of Cavemans

One correction: you probably want effect 10037 instead of 10038 as 10038 is an independent farsummon. For an example of how to do this see the Errantry War spell in Burnsaber's Bretonnia mod (the Warhammer mods in general are also a good reference for modding tips).
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  #4  
Old April 22nd, 2012, 06:12 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: EA-UGH The rise of Cavemans

You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
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  #5  
Old April 22nd, 2012, 07:17 AM

Serfinus Serfinus is offline
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Default Re: EA-UGH The rise of Cavemans

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You might want to save your preview picture as a .png, it'll look way better and show off the sprites more accurately.
yeah, i have noticed that. Will come a new png picture next update, with all units together. Its soon done, think i will have it ready today.
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  #6  
Old April 23rd, 2012, 02:32 AM

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Default Re: EA-UGH The rise of Cavemans

now testing the mod, and working on the LA Ugh.
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  #7  
Old April 23rd, 2012, 04:48 AM

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Default Re: EA-UGH The rise of Cavemans

I´m thinking about give the LA Ugh a bit of a scottish touch. With kilts to add some colour to the nation. And at LA extend the number of troops by adding different clans.

What you all think about that?
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