|
|
|
 |
|

May 25th, 2012, 06:29 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
You should hurry up. The longer this is in stasis, the more players will leave.
|

May 25th, 2012, 07:09 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Done! Everyone please download the new mod file from the first post. The filename is the same so you can just replace the old one. You'll know you have the new one when you "v2" at the end of the name when looking at the list of mods in-game.
The game will be setup on the server shortly. Final player count is 7, so with a 12-15 prov/player average we're looking for a map of around 90 provinces. A little water would be nice to break up the terrain and provide a place to summon things like krakens but we don't want too much. I'll start looking around, suggestions also welcome.
|

May 25th, 2012, 07:10 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Oh, and I will be giving Caelum a try. Never played them before so this should be interesting (i.e. likely a disaster  ).
|

May 25th, 2012, 07:26 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
Game is ready for pretenders. Please remember you only need the game mod active when creating your pretender since it includes CBM.
|

May 25th, 2012, 07:59 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic, Monsters & Dragons! - Recruiting
CORRECTION: Of course right after I uploaded the mod to the server I realized I forgot to make the changes to leprosy. I'll have to upload it again but that means I'll also need to change the file name. Please download FadedMagic3 from the first post and when looking in your list of mods you'll see "v3" at the end of the name of the version of the mod you'll want active when creating your pretender.
|

May 26th, 2012, 02:24 AM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
A couple of map options:
Realm of Many Tomatoes
The Land of Ethereal Squirrels
There is a version of Ethereal Squirrels on the server that has 7 fixed starts. I don't know where those starts are placed but I figure they're almost certainly better than what the game would assign.
But I'm kind of curious to try Tomatoes since I've never played on this map before. If we went with this one I'd remove the outside ring of water provinces. We could either gamble on random start locations or decide on fixed start locations with the drawback that we'd know where all the caps were located.
|

May 26th, 2012, 03:42 AM
|
Corporal
|
|
Join Date: Jan 2012
Posts: 88
Thanks: 4
Thanked 2 Times in 2 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
Just a quick question, I think we still have the unique artifacts though magic is limited to 6, right?
I'm ok with both the maps (I don't have much MP experience, never played either of them), you can just decide.
Last edited by KeithZ; May 26th, 2012 at 03:54 AM..
|

May 26th, 2012, 03:57 AM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
No, unique artifacts have been removed. I accidentally forgot to remove gem gens from the first version of the mod but they are now gone. Maybe next time I'll include some of the lower power items just for fun - but definitely not the most powerful items like the gate stone.
I'm glad you brought that up, though, since you may not have been the only one planning on forging unique items.
I'm also fine with both maps. If it seems like there's no preference for one over the other I'll just pick one.
|

May 26th, 2012, 05:40 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
Im fine with either map, anyway. Though the first one with fixed, preset positions seems better in general to me.
|

May 26th, 2012, 08:14 AM
|
 |
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Faded Magic - No diplo, CBM 1.92, limited magic - Design pretenders
Both maps look good to me. No preference.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|