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  #1  
Old September 11th, 2012, 12:01 PM
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Default Re: Question to the community regarding the sportsmanship and z-fire

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Originally Posted by Aeraaa View Post
I dont know why some of you find z-fire unrealistic or gamey. Dont units IRL blind fire at possible enemy locations if they recieve fire but havent yet spotted the enemy?
I love the Z-fire feature, I think it's totally realistic that we can fire through smoke, trees, and put down suppressive fire.

The main way I think it's unrealistic and gamey is that there's often too much of it, and tri-pod MGs are too effective compared to other suppressive fire. A human vs human game can turn into a Z-fire fest, which spoils the game.

The reason for too much Z-fire is probably because of unrealistic infantry/MG ammo loadouts. In human vs human battles we don’t have to worry about running low of infantry/MG ammo. You can just Z-fire away for the whole engagement…


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Old September 13th, 2012, 11:59 PM
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Default Re: Question to the community regarding the sportsmanship and z-fire

The problem really with Z fire is its to good due to the eye of God nature of the game. Units instantly know where Z fire is needed.
Dont take as gospel but I am pretty sure it was common practice for the Germans to carry extra rounds for the MG42 specifically because of its ammo.
Messing with ammo is subjective & if being realistic MGs were Germanys main source of suppresion late war. People would moan if German arty came with the handful of shells they had availabe to fire each day
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Old September 14th, 2012, 02:43 AM
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Default Re: Question to the community regarding the sportsmanship and z-fire

Now that you've mentioned it Imp, one of the things that I always thought this game should have is giving the player the ability to change the ammo loadouts of its units prior to a mission (or at least for a specific scenario). That way you could simulate situations with very low ammo, like late war German units...
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Old September 14th, 2012, 06:59 AM
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Default Re: Question to the community regarding the sportsmanship and z-fire

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Originally Posted by Aeraaa View Post
Now that you've mentioned it Imp, one of the things that I always thought this game should have is giving the player the ability to change the ammo loadouts of its units prior to a mission (or at least for a specific scenario). That way you could simulate situations with very low ammo, like late war German units...
You can for specific scenarios you set up just select the unit & press the D key, if you want to change all identical units press clone when your done.
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Old November 13th, 2012, 10:48 AM

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Default Is area fire too effective?

My friends and I found that Area Fire may be too effective.Though you have militias only arm with .303 rifle, they can still kick the elites' *** easily with myriads of area fires - every single shot may cause at leat 1 suppression

So, some guys tend to buy hordes of militias, flood over every soldier who dares to stand in their by simply pressing "Z" key frequently, which have made elite units useless for they didn't have that many shots
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Old November 13th, 2012, 11:49 AM
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Default Re: Is area fire too effective?

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My friends and I found that Area Fire may be too effective.Though you have militias only arm with .303 rifle, they can still kick the elites' *** easily with myriads of area fires - every single shot may cause at leat 1 suppression

So, some guys tend to buy hordes of militias, flood over every soldier who dares to stand in their by simply pressing "Z" key frequently, which have made elite units useless for they didn't have that many shots
Simple answer - if you have not agreed a set of PBEM rules in advance, anything is fair in love or war. So agree in advance what is "gamey" in your view and see if your prospective opponent agrees to it.

Me, I would simply love an enemy PBEM player who does that sort of thing as it makes targeting my arty assets so much easier... You did buy lots of nice mortars, MRL and such things, if your opponent is a proponent of massed militia (with poor morale) Z-Fires?. Get them running and its game over for them, really.

Andy

Last edited by DRG; November 14th, 2012 at 01:19 AM..
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Old November 15th, 2012, 06:20 AM
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Default Re: Is area fire too effective?

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Quote:
Originally Posted by RedGuard View Post
My friends and I found that Area Fire may be too effective.Though you have militias only arm with .303 rifle, they can still kick the elites' *** easily with myriads of area fires - every single shot may cause at leat 1 suppression

So, some guys tend to buy hordes of militias, flood over every soldier who dares to stand in their by simply pressing "Z" key frequently, which have made elite units useless for they didn't have that many shots
Simple answer - if you have not agreed a set of PBEM rules in advance, anything is fair in love or war. So agree in advance what is "gamey" in your view and see if your prospective opponent agrees to it.

Me, I would simply love an enemy PBEM player who does that sort of thing as it makes targeting my arty assets so much easier... You did buy lots of nice mortars, MRL and such things, if your opponent is a proponent of massed militia (with poor morale) Z-Fires?. Get them running and its game over for them, really.

Andy
Yup, that's how it was done IRL as well, lots of artillery and air support, not counter with your own infantry (Korean war may be the best example).
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