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November 9th, 2012, 11:09 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Cross Bridges Mod 1.0
There are no N-S (vertical )wooden bridges in that scenario.
There ARE however, stone bridges placed OVER wooden bridges which report as wooden bridges. When the bridge is destroyed the destroyed wooden bridge cannot be seen because the "stone" bridge image covers it.
This is a map making error. You CANNOT place one bridge type over another. If you wish to make a stone bridge connecting secondary roads if there is already a wooden bridge there it MUST BE deleted first then the stone bridge put in place. That should have been caught during developmental playtesting. I've noted this down to correct in that sceanrio and to check the Kursk Campaign
The problem in that scenario is not related to the N-S wooden bridge issue
Don
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November 16th, 2012, 11:40 AM
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Captain
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Join Date: Jun 2006
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Re: Cross Bridges Mod 1.0
I'm working on the rail bridges:
But it may be a while before I can get all 20 rail icons finished.
Cross
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November 16th, 2012, 01:19 PM
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Sergeant
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Re: Cross Bridges Mod 1.0
I like the wooden bridge especialy.
The stone or iron bridge looks a little bit too similar to the wooden one in my oppinion.
I played around with the graphics abit and came up with a truss bridge desing.
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November 16th, 2012, 03:40 PM
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Captain
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Re: Cross Bridges Mod 1.0
Looks cool. I did make a truss version myself, just to see what it would look like alongside other ideas, but when you move a vehicle onto the bridge it will probably appear to be sitting on top of the trusses.
I could try adjusting the metal rail bridge, but they probably only look similar when right next to each other, which would be highly unlikely on most maps.
Cross
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November 16th, 2012, 04:30 PM
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Captain
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Re: Cross Bridges Mod 1.0
Here was my experiment. I didn't bother putting shadows in because of the vehicle issue.
Cross
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November 17th, 2012, 04:25 AM
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Sergeant
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Re: Cross Bridges Mod 1.0
Quote:
Looks cool. I did make a truss version myself, just to see what it would look like alongside other ideas, but when you move a vehicle onto the bridge it will probably appear to be sitting on top of the trusses.
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Well vehicles look silly ontop any bridge in the game so I would not worry much about it. It is abstracted anyway.
That experiment version looks very good! It probably won´t look too bad even with a vehicle on top of it.
Last edited by Rosollia; November 17th, 2012 at 04:37 AM..
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November 17th, 2012, 08:56 AM
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Captain
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Re: Cross Bridges Mod 1.0
Quote:
Originally Posted by Rosollia
Well vehicles look silly ontop any bridge in the game so I would not worry much about it. It is abstracted anyway.
That experiment version looks very good! It probably won´t look too bad even with a vehicle on top of it.
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I thought about it later and I think you're right, AFVs sit on other map features and look fine.
I came up with another steel bridge version, later today I'll post it here along with an improved truss bridge, so you can tell me which you prefer.
Cross
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November 17th, 2012, 09:09 AM
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Sergeant
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Join Date: Feb 2012
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Re: Cross Bridges Mod 1.0
Quote:
I came up with another steel bridge version, later today I'll post it here along with an improved truss bridge, so you can tell me which you prefer.
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I look forward to seeing those.
If you want I can compile the shp files for you? I have a fast routine for doing that so it should not take more than a few hours. And I currently have the free time.
Btw. Some things I noticed with the bridge graphics ingame:
1. You can not make vertical rail bridges.
2. The wooden rail bridges do not show a damaged graphic.
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November 17th, 2012, 05:19 PM
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Captain
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Join Date: Jun 2006
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Re: Cross Bridges Mod 1.0
Quote:
Originally Posted by Rosollia
I look forward to seeing those.
If you want I can compile the shp files for you? I have a fast routine for doing that so it should not take more than a few hours. And I currently have the free time.
Btw. Some things I noticed with the bridge graphics ingame:
1. You can not make vertical rail bridges.
2. The wooden rail bridges do not show a damaged graphic.
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That would be very helpful if you could do the shps.
Here's what I've got so far. No.2 is what I posted earlier.
No.3 is slightly changed to help distinguish it from the wood bridge.
If anyone has opinion, feel free to speak out.
Cross
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November 18th, 2012, 08:32 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Cross Bridges Mod 1.0
Quote:
Originally Posted by Rosollia
2. The wooden rail bridges do not show a damaged graphic.
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Under what circumstances ? They show just fine in my game.
Don
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