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  #21  
Old January 23rd, 2017, 03:48 AM

Mario_Fr Mario_Fr is offline
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Default Re: Scenario

Wow, that`s looking great. Will be a very good update.

By the way, if I may ask, what about the "turret and/or hull facing changes *MAY* now draw enemy opportunity fire", that was planned for last patch but had been dropped? Will it be included in the new patch?

Cheers

Mario
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  #22  
Old January 23rd, 2017, 07:25 AM
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Default Re: Scenario

It's still a "maybe.......maybe not" item. We've been busy with other things and that hasn't been on our radar.
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  #23  
Old January 23rd, 2017, 08:33 AM

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Default Re: Scenario

Wow thanks Don about those screenies. Looks great.
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  #24  
Old January 23rd, 2017, 12:51 PM
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Default Re: Scenario

Thanks! Looks awesome! For a second I thought it was going to be stone walls, but this is great too!
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  #25  
Old January 23rd, 2017, 03:55 PM
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Default Re: Scenario

Quote:
Originally Posted by DRG View Post
I have corrected them for the patch...
Thanks!

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Was this map built using the Venhola program?
Yes!

I use it for all maps nowadays. Even with near flat maps the grid system is worth gold - some locations in for example the Netherlands have basically no elevation, still the program helps with the locations of coastlines, canals, villages etc within the 200x160 size.

The new terrain looks great!
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  #26  
Old January 23rd, 2017, 04:26 PM

Ts4EVER Ts4EVER is offline
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Default Re: Scenario

Looks good for Italian maps.
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  #27  
Old January 23rd, 2017, 05:25 PM
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Exclamation Re: Scenarios

Quote:
Originally Posted by wulfir View Post

Quote:
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Was this map built using the Venhola program?
Yes!

I use it for all maps nowadays. Even with near flat maps the grid system is worth gold - some locations in for example the Netherlands have basically no elevation, still the program helps with the locations of coastlines, canals, villages etc within the 200x160 size.
It shows........... most maps people make don't "light up" the mini map contours or put the streams in like that so I guessed it had been used. If you have any other maps laying around that were created with that program I would be happy to add them to the patch.


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The new terrain looks great!
Thanks, it's been an interesting month or so....when the inspiration sparks that's the time to exploit it.... We really don't know for sure just what the limit for this game .we know what the number say it should be but we haven't hit the wall......yet. However, we have exceeded the limit for Ter SHP files but Andy was able to find a way to allow sets to be piggy-backed. So who knows I might get inspired again I have a number of promising experiments in my test folder( not too inspired for stone walls though....never saw the point and still don't).
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  #28  
Old January 23rd, 2017, 05:34 PM
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Default Re: Scenario

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Wow thanks Don about those screenies. Looks great.
Here's another...this is the coconut plantation/grove set


It's not going to be the most used terrain in the game but it adds some flavour to SEA / Pacific maps

Right now were working to get this all into autogenerated maps. Andy's already got a nice routine for laying pines and Scandinavian maps will naturally have more
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  #29  
Old January 25th, 2017, 04:00 PM
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Default Re: Scenario

since this has turned into a "cat out of the bag thread.........here's another for anyone who ever had a tank drive into a building when they really ( really ) didn't want to

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  #30  
Old January 25th, 2017, 06:16 PM
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Default Re: Scenario

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... for anyone who ever had a tank drive into a building when they really ( really ) didn't want to...
Hehe, Glad to see I'm not the only klutz about then
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