Quote:
Originally Posted by DRG
Quote:
Originally Posted by RightDeve
(1). Z fire can only happen when the unit has direct LOS to the target hex, which means it's very similar to directed/targeted fire. This way, a unit that does Z firing is not immune from being Op-fired by enemy units. Exception to this rule would be when there's a smokescreen, or technically, non-terrain obstruction of LOS. I'm pretty confident everyone on both sides can agree on this..
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No. With that you could not set up "beaten zones" with HMG's beyond LOS or through smoke and that is a perfectly legitimate way it can be ( and was ) used
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Don, I said there's an exception to the rule regarding smokes
But that doesn't matter anyway since Andy declared the code would be impossible. As I understand it, Z-fire is a derivative of "Scatter fire", i.e when you use Targeted fire sometimes there's stray shots, that stray shot is "Scatter fire" which is then developed to become the Z fire feature. As Andy said, there's now way a "Scatter fire" could care about terrain features.
But wait... wait! If Scatter fire doesn't care about terrain, then why there are times a Z fire can't be done on area of different terrain elevation? You press Z fire and the circular icon appears & disappears? Maybe there are ways it can be done?
Ah.. this wishful thinking...
Sorry for bothering the developers.