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Old November 15th, 2016, 07:40 PM
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Imp Imp is offline
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Default Re: SPWW2 handicaps vs AI

Its more the players that are at fault when it comes to choosing who Z fires, LOS is fairly restrictive to what you can Z fire at.
Improving would probably take serious work. Other serious work option as people liken it to artillery would be to plot them all at the start of the turn on a bombardment screen. Press go & all Z fire occurs no more allowed that turn.
Takes it out of players hands to an extent as you cant see the result & stop.
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Old November 17th, 2016, 06:16 AM

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Default Re: SPWW2 handicaps vs AI

I restrict z fire to only mg's and pillboxes and only when they are defending. This is for fixed firing lines. As the previous poster said otherwise it is too much like instantaneous artillery. I think it should not cause a unit any more suppression than pinned.
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