|
|
|
 |
|

August 26th, 2002, 07:36 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
Originally posted by geoschmo:
Limited war against the AI is tough. Once declared they tend to not make peace. You almost have to beat them down to the point where they would surrender if asked before they will accept a peace treaty again.
Geoschmo
|
Now that can be fun too. Beat them down, make peace, and try to watch them grow back again. Sometimes they stay friendly, sometimes it's war again -- sooner or later.
Maybe a few gifted large planets of their atmosphere type, a robo-miner base (with no shipyard or destruct component, or their crazy ministers will get rid of it).
'Course, this all happens while you fight the real war against the AI that got itself together early on.
Problem with this peaceful stance, against the default AI is, one they design a shipsize, then only build that size. A few planets can't support even one dreadnought sized ship yard for example. The TDM Modpack AI's seem to use the smaller ship sizes late in the game, however.
|

August 27th, 2002, 01:59 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Hypothetical Question:
In a 1 human vs AI game
You have Military alliance with a Neutral and a TDM
The TDM starts beattinug up on the Neutral, Ethicaly what should I do?
A) Nothing, it is not my problem
B) Help the TDM because I might as well get some of the spoils
C) Declare war on the TDM because it is the "Right Thing To Do"?
I'll email my decision (and the game), to anyone who would like to see.
|

August 27th, 2002, 03:40 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Limited war isn't too tough--if you kick the AI out of the system and slap a hundred satellites, 10 bases, and a couple fleets on the warp point. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

August 27th, 2002, 02:28 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Arkcon
Hmm, About Granting autonomy,
I guess it would be possible to have a friend run an AI for a turn or 2.
They could make the demand, I could comply.
|

August 27th, 2002, 02:38 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
Originally posted by Gryphin:
Anybody else have an "Ethical Dilema" playing against humans or AI?
|
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do?
[ August 27, 2002, 13:54: Message edited by: DavidG ]
|

August 27th, 2002, 02:41 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Philosophy / Play Style
RE: Granting Autonomy... That is not a feature currently avaialble. There is no option to request it in the game, or to accept it if requested. There is logic in the politics file that the AI uses to decide whether or not to accept it, but the request itself has been removed from the game. Not sure why though. It sounds like it would be a cool feature.
[ August 27, 2002, 13:41: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

August 27th, 2002, 03:32 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
Originally posted by DavidG:
quote: Originally posted by Gryphin:
Anybody else have an "Ethical Dilema" playing against humans or AI?
|
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do? Oh wait, against humans? Now all bets are off. I mean to say anything goes. Enter into a dialog and work out some non-game treaty. Like only frigate sized ships may enter. Or no more than 5 of their ships. Or they must earn their travel rights with any gift you imagine. Or declare war, nuke the offending ships, the ask for a treaty again, under whatever reparation terms can be imagined.
Any of these options can be the building of a deeper relationship, or a sore point in an empire's side building to an angry response where the war hawks demand that yuo earn back your honor.
Hey, role play this any way you want --
"Those are not our ships, some rogue empire has copied our design and signature"
"That ship's captain is insane, our government condems his actions, but our ships sovernity must be respected."
|

August 27th, 2002, 05:03 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Quote:
OK Here is one. You are at war with a race (human) and you have a TR treaty with his Partner (also human) Since they are partners you inform the race you have the TR treatie with not to send scouts into your territroy. He ignores these requests. What do you do?
|
If not, I'd cancel the treaty and destroy any ships in my space, citing them as a "security risk" (Well that's exactly what they are if his partner can see everything the other guy can see.)
Give him a few turns' warning if you can afford to, but you might have to act immediately.
Once his ships are destroyed, tell him that if he wants the treaty back he'll have to either promise to obey by the rules you've laid down AND pay you back any expenses/ damages incurred when you wasted his ships, OR go to war with your enemy.
Either that or cloak all your sensitive fleets=-)
[ August 27, 2002, 16:04: Message edited by: dogscoff ]
|

August 27th, 2002, 05:54 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Situation:
You are in a PBW game.
You have a Dilemma / Conflict of Loyalties / Obligations thar are "Out of Date"
Do you post it here and see what folks say?
Do you hope one of the antagonist tips their hand?
Edit: My keyboard can't spell.
[ August 27, 2002, 16:56: Message edited by: Gryphin ]
|

August 28th, 2002, 01:37 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Philosophy / Play Style
Conclusion to my not so "Hypothetical" question.
Hmm, never should have used that word.
I waited too long. The TDM was on the verge of completing genocide.
To save the race I had to break the treaty and demand their surrender.
I ended up with
Two planets
Less than a total of 100,000 pop.
One Level 1 Space yard
47 TDM ships in the system.
I think I will try to rebuild the system with the native population
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|