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  #21  
Old September 18th, 2002, 06:49 AM

Phoenix-D Phoenix-D is offline
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Default Re: just one battles per turn

"1)Phoenix-D: thanks for the *I* correction."

Any time

In case you somehow missed it, and didn't get that I was being a sarcastic overly-detailed person:

I was refering to the fact that any object is moving at %C at any given time, including myself. (The I, the * being empathis)

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  #22  
Old September 18th, 2002, 03:22 PM

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Default Re: just one battles per turn

Quote:
Originally posted by President Elect Shang:
What I think you are missing KlausD (I too am a big board game fan) is that most board games started (and copied) the one per turn rule because they assumed movement (of non-mechanized units) as a factor. We are talking about ships that are moving at x% of c here. It is not unreasonable for a fleet moving at x% of c to travel to a planet, turn it into glass and move on. If any part of SE should be limited to one battle per turn it should be when a fleet engages in a ground invasion. Now that would be difficult to code in a game I would think.
It would be difficult to engage in battle without slowing down, maneuvering, and speeding back up after the battle. I think multiple battles should be possible, but that each engagement should use up an extra movement point for the attacking fleet. A ground invasion would require the use of an additional movement point. For example, a fleet with 7 movement points could move 7; or move 3, fight, and move another 3; or move two, fight, move one, attack a planet including a ground invasion,and move one more.
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  #23  
Old September 18th, 2002, 05:40 PM
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Default Re: just one battles per turn

SE4 ships have the uncanny ability to accelerate to full speed instantly, and make 180 degree turns without slowing.

An adjustable movement-point cost for executing an attack might be good. However, how do you tell the difference between someone attacking, someone defending themselves from attack, and two fleets that happen to bump into each other while moving around on other orders?
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  #24  
Old September 18th, 2002, 05:44 PM
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Default Re: just one battles per turn

SE4 ships have the uncanny ability to accelerate to full speed instantly, and make 180 degree turns without slowing.

SJ, I thought you knew that that was down to 'advanced handbrake turn level 5' technology that everybody gets automatically unless you disable it specifically in the game options
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  #25  
Old September 18th, 2002, 08:44 PM
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Default Re: just one battles per turn

I though that the supply use would keep a fleet from attacking to many times in a turn/month. Of course with higher tech you can offset this problem.
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  #26  
Old September 18th, 2002, 09:21 PM
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Default Re: just one battles per turn

In the B5 mod, supply restrictions would force most common designs to fight only one battle per month. If that becomes a problem in game, the player can simply mount more reactors on the ship...
Of course, in B5 you would be certaily fighting the second battle with a fleet full of partially damaged ships (no shields, all leaky armor)

In standard SE4, a ship can fight at least 4 typical battles before running out of supplies.
I once had a Dreadnought take on 10 lightly damaged enemy dreads, though, and my ship nearly managed to finish off all of them before running out of supplies. Fortunately, reinforcements arrived in the nick of time, and saved the day!

In an evenly matched battle, however, one side would be long dead before the other ran out of supplies.

Running out of supplies in space is much more dangerous than running out of supplies during a ground campaign on a habitable planet like Earth, so ships carry many more supplies that you would expect a comparable ground force to carry
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  #27  
Old September 18th, 2002, 10:00 PM
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Default Re: just one battles per turn

Quote:
Originally posted by Suicide Junkie:
An adjustable movement-point cost for executing an attack might be good. However, how do you tell the difference between someone attacking, someone defending themselves from attack, and two fleets that happen to bump into each other while moving around on other orders?
Well, should you make a differance? Wouldn't the combat use up movement regardless of whether you were attacking or defending, or even intended to be involved at all? Just make it an adustable movepoint cost for combat period. Then KlausD can make a mod and set that value to 99 or whatever and will get what he wants. I for one like that idea. Although I don't agree you should only be allowed one combat per month, I can see why it should cost more movement than straight and level flight.

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  #28  
Old September 18th, 2002, 10:36 PM
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Default Re: just one battles per turn

Quote:
The fact is each turn of SE IV assumes one month, err I assume it does anyway. Is this in any of the documents?
Each turn is 1/10th of a year; people have gotten in the habit of calling that a "month" for convenience.
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  #29  
Old September 18th, 2002, 10:52 PM
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Default Re: just one battles per turn

Capnq thanks for clarifying that point.

Phoenix-D: “Sarcastically overly detailed.” No, point in fact you are correct and I am sure any physicist would back you. As for me I can’t tell you much about Physics but if you give me your DNA sample (I would need a complete and ACCURATE breakdown of the human gnome) and a full detail history since your time of birth I could predict when you would be sarcastic. Long live Psychology!!
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  #30  
Old September 18th, 2002, 10:58 PM
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Default Re: just one battles per turn

Quote:
Well, should you make a differance? Wouldn't the combat use up movement regardless of whether you were attacking or defending, or even intended to be involved at all? Just make it an adustable movepoint cost for combat period. Then KlausD can make a mod and set that value to 99 or whatever and will get what he wants. I for one like that idea. Although I don't agree you should only be allowed one combat per month, I can see why it should cost more movement than straight and level flight.
The big problem with charging a movement penalty for defending is that somebody can attack you with 10 separate waves of unarmed escorts, and bleed away all of your attack fleet's movement points.
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