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  #21  
Old October 10th, 2002, 02:52 PM
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Default Re: Your Favorite/worse weapon poll

I play Proportions mod only, so my list
is for that mod:

Favorite : Torpedos. PvK made them usefull
and I simply like the sound they made.
Uuooghhh... Uuooghh... or something
Shield-skipping Graviton Hellbore in Prop2.5
is my second favorite.

Useless: Direct-fire Organic weapons. PvK left them as in normal SE and with all those changes to other weapons Organic' are very weak. Seeking Parasite is the only worthy organic weapon now

PPB are almost useless too - research cost is very high.
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  #22  
Old October 10th, 2002, 03:10 PM
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Default Re: Your Favorite/worse weapon poll

In regards to the Ripper Beam, what if it could be used on Med or Large Fighters? This could make them more deadly up close and increase the worth of using them as well as increasing the worth of fighters later in the game with a better in close weapon.

Just some ideas Mac
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  #23  
Old October 10th, 2002, 03:48 PM
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Default Re: Your Favorite/worse weapon poll

Quote:
Originally posted by oleg:
I play Proportions mod only, so my list
is for that mod:

Favorite : Torpedos. PvK made them usefull
and I simply like the sound they made.
Uuooghhh... Uuooghh... or something
Shield-skipping Graviton Hellbore in Prop2.5
is my second favorite.

Useless: Direct-fire Organic weapons. PvK left them as in normal SE and with all those changes to other weapons Organic' are very weak. Seeking Parasite is the only worthy organic weapon now

PPB are almost useless too - research cost is very high.
Direct-fire Organic aren't useless, because they cost organics, and were not weak to start with, especially since you can generally buy and build more of them than non-Organic weapons.

Early PPB are only about as worthless as they were in Space Empires III, which is good because they skip normal shields, so normal shields are a more viable defense option. Meanwhile, if you stick it out, the later PPB are still as good as in SE4 (though more expensive), so they are still a good late-research weapon.

PvK
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  #24  
Old October 10th, 2002, 03:50 PM
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Default Re: Your Favorite/worse weapon poll

Quote:
Originally posted by Taera:
I do not understand why is everyone here so much against the Tachyon gun. It is expensive alright but if you have a good resource base and can aford a couple of these on LCs or so the game will get much more interesting. Remember that the smallest components usualy get hurt, meaning that the weapon takes out PDCs quite easy because they got no mounts to defend themselves.

Theoretically this weapon can be considered a counter to most other weapons because it simply disables them. If only it had slightly better damage it would be one of my Favorites. Untill then, i'll stick with energy dampener.

EDIT: Forgot to add that once i researched this weapon rather easy as a cheap research and put a couple to support my missile fleet. Given i had a few shield depleters the results were amazing. Later on i used SD/APB/TAC weapon combo with maximum range. Whenever the enemy came too close he could no longer fire This weapon is useful, especialy given the surprise element
Yes. Have you tried mounting a single tachyon weapon before normal-damage weapons? I think that then the tachyon hit will hit a weapon, and the regular-damage weapons will then hit that weapon too, until it is destroyed.

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  #25  
Old October 10th, 2002, 04:00 PM
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Default Re: Your Favorite/worse weapon poll

Quote:
Originally posted by PvK:
Yes. Have you tried mounting a single tachyon weapon before normal-damage weapons? I think that then the tachyon hit will hit a weapon, and the regular-damage weapons will then hit that weapon too, until it is destroyed.

PvK
IIRC, Tachyon weapon works the same way as ionic dispersor (engine-killer) - all or nothing in a single shot. Namely, there is no "partial damage" carry over after the shot. It either destroys the component or the damage is ignored completely. If TW/ID can do more damage than needed for component destruction, this spare damage is also ignored. Thus, mounting normal weapon after component-specific weapon should not give any advantage, there is no any residual after TW/ID.

[ October 10, 2002, 15:01: Message edited by: oleg ]
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  #26  
Old October 10th, 2002, 04:20 PM
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Default Re: Your Favorite/worse weapon poll

Quote:
Uuooghhh... Uuooghh... or something
I dunno... To me it sounds more like Ooauuugh... Ooauuugh...

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  #27  
Old October 10th, 2002, 04:32 PM
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Default Re: Your Favorite/worse weapon poll

Quote:
Originally posted by dogscoff:
quote:

Uuooghhh... Uuooghh... or something
I dunno... To me it sounds more like Ooauuugh... Ooauuugh...


That depends is it Anti-Matter or Quantum
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  #28  
Old October 10th, 2002, 06:28 PM
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Default Re: Your Favorite/worse weapon poll

Favorite weapon: Phased Polaron Beam. Excellent damage at a decent range for a low research cost - and it's shield piercing too!

Least favorite weapon: Wormhole Beam. So let me get this straight, you have to research level 4 Physics, and all you get is this stupid weapon that moves an enemy ship 5 squares in a random direction??? If I wanted to move an enemy ship I'd use Tractor or Repulser beams, that way I could control which way I moved him!
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  #29  
Old October 10th, 2002, 06:58 PM

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Default Re: Your Favorite/worse weapon poll

Ok, mac,
Now is the time to start an actual poll to coutn up, the number of PPB afectionados and detractors, etc
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  #30  
Old October 10th, 2002, 09:13 PM
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Default Re: Your Favorite/worse weapon poll

I also like the Wave Motion gun. However, it is not to be used as a primary weapon. You need something to back it up on a turn to turn basis while you wait for it to reload.

The weapon I like least: I hate the shard cannon in unmodded SE. Very few people use much armor, and armor remains mostly unimportant so a cannon that bypasses it serves little purpose.
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