This is wierd!
I did a couple of tests in 1.84 with a standard non-modded game.
I built a space yard ship with Space yard1 (3 repair ability).
Then I constructed 9 destroyers with one (1) of each of the following components in this order:
a) Master Computer3
b) Shield Generator1
c) Ion Engine3
d) Meson BLaster1
e) Armor1
f) Scanner Jammer
g) Cargo Bay1
h) Fighter Bay1
i) Supply Storage1
The Repair Priority is standard with the normal settings as set out above, although Construction, Colonizing and Miscellaneous were not used for ease of use [normally they would be g), h) and i)]
I did two tests. In each test, I substituted one of the above components with three of the same, but of a different rating (e.g. 1 Supply Storage1 with 3 Supply Storage3)
In the first test, I substituted all the following components for all the ships in this order of entry.
Destroyer #9 on the ship list had supply changed
Destroyer #8 on the ship list had fighter bay changed.
Destroyer #7 etc.
6
5
4
3
2
Destroyer #1 on the ship list had the master computer changed to bridge/life support/crew quarters.
Then
On each consecutive turn these components were [EDIT] repaired.
1) Turn 1 Vehicle
2) Turn 2 Shields
3) Turn 3 Cargo <====wierd
4) Turn 4 Engines
5) Turn 5 Supply <==== wierd
6) Turn 6 Weapons
7) Turn 7 Armor
8) Turn 8 Sensors
9) Turn 9 Unit Launch
In test 2, I substituted the following components for all the ships in this order of entry.
Destroyer #1 on the ship list had supply changed
Destroyer #2 on the ship list had fighter bay changed.
Destroyer #3 etc.
6
5
4
3
2
Destroyer #9 on the ship list had the master computer changed to bridge/life support/crew quarters.
Then
On each consecutive turn these components were [EDIT repaired].
1) Turn 1 Supply <====wierd
2) Turn 2 Unit Launch <====wierd
3) Turn 3 Engines
4) Turn 4 Cargo <====wierd
5) Turn 5 Vehicle
6) Turn 6 Sensors
7) Turn 7 Armor
8) Turn 8 Weapons
9) Turn 9 Shields
Maybe you guys can make some sense of this, because I sure can't.
Even eliminating the wierd entries, the components do not follow exactly the order of the Repair Priority setting. Not only that, in the Last test, the repairs seem to be more in line with the reverse of the Repair Priority setting.
[ February 12, 2003, 00:20: Message edited by: tbontob ]