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May 4th, 2003, 09:53 AM
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Lieutenant General
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Grandpa Kim:
...Not so! I am currently playing my best ever game against the TDM races. I was hemmed in badly at first and the only way to gain tech was with boarding parties. I gained over half my tech by that method even though the AI used SDD!
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But only in solo games with tactical combat ! Try simultaneous movements and you will see a difference. Actually, simultaneous movement will make solo plays much more interesting, IMHO
P.S> I am starting to have fantasies about Imperor Fyron avatar, but I am not asking him to change it
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 4th, 2003, 06:58 PM
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Captain
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Re: How best to use Null Space weapons?
Oleg, I only ever play simul! I am successfully boarding SDD equipped ships in simul play.
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Those who can't teach, slag.
http://se4-gaming.net/
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May 5th, 2003, 07:55 PM
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Lieutenant General
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Grandpa Kim:
Oleg, I only ever play simul! I am successfully boarding SDD equipped ships in simul play.
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Ouh. So you must be better then me in assigning ship strategies ! Usually I end up with all enemy ships mowed down to bare shell with one component What is your fleet composition ? Most ships are boarders, right ? Do you use temporal weapons ? TDB seems to be an ideal weapon for boarder.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 08:15 PM
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Colonel
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Dingocat85:
But hands down, the deadliest thing with a talisman is a wave-motion gun at long range. It's equal-damage at all ranges (140 dmg @ 12 range), and is guaranteed to hit with your talisman.
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I'm not so sure about that...
Once you figure in the fact that the WMV isn't firing every round, the APB/Talisman looks pretty sharp. Then we can get into the APB vs. PPB, and then someone brings up your mother and I don't care if I can't cook as well she can't move in and she never liked me and you're only bring that up to distract from the fact that you can't be trusted with the checkbook and have you seen the bills this month and why didn't you just get the oil changed!?!
[edit: whoa... looks like I posted a response to something that was said three days ago... I don't think I was paying attention. Whatever.]
[ May 05, 2003, 19:25: Message edited by: Loser ]
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May 5th, 2003, 09:10 PM
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Captain
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Re: How best to use Null Space weapons?
Quote:
Originally posted by oleg:
quote: Originally posted by Grandpa Kim:
Oleg, I only ever play simul! I am successfully boarding SDD equipped ships in simul play.
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Ouh. So you must be better then me in assigning ship strategies ! Usually I end up with all enemy ships mowed down to bare shell with one component What is your fleet composition ? Most ships are boarders, right ? Do you use temporal weapons ? TDB seems to be an ideal weapon for boarder. In this game I am using no special racial characteristics. My standard armaments are PDC, DUC, Meson BLasters, Shield Depleters. I do have an unusually large proportion of Boarding ships-- about 1/4 to 1/6 of a standard fleet are boarders. The boarding ships are armed with shield depleters and PDC only. My best results occur when 4 to 8 enemy ships warp through and are caught by my fleet of 20+ ships. I often capture 1 or 2 of them. With this many enemies, the boarders get a chance to do their stuff before total destruction. With fewer enemies, they are destroyed very quickly.
I have one warp point guarded by a single boarding ship and about 30 fighter Groups. Even there I have captured 4 or 5 ships, though I didn't think it was more than a faint hope.
Often the captured ship is slagged down to 2 or 3 components and usually useless. On a couple occasions the ship was 100% intact (or at least my repairs ships could repair all damage including the SDD). With high tech cost, even one intact, unknown component was enough to make me drool; some ships gave me 4!
All in all, I was very pleased and little experiments like this are the main reason I occasionally play solo games. Otherwise, its PBW all the way!
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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May 5th, 2003, 09:43 PM
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Lieutenant General
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Re: How best to use Null Space weapons?
Hmm. may be i really should put many more boarding ships. But the option i am looking for is how to set up the max. percentage of damage before my ships disengage and go for other target
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 5th, 2003, 09:52 PM
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Captain
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Re: How best to use Null Space weapons?
Well, I don't know what that optimum % is. I use "fire till all weapons are gone" and damage to 50%. I have no idea if this is what does it. Sometimes a tiny change makes all the difference; other times a bunch of changes make no difference at all.
(Note: I deselect "fire till all weapons gone" for the boarding ships.)
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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May 5th, 2003, 10:25 PM
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Lieutenant General
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Re: How best to use Null Space weapons?
Quote:
Originally posted by Grandpa Kim:
...
(Note: I deselect "fire till all weapons gone" for the boarding ships.)
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Ummm. Thanks ! I don't think I ever use it. Looks too dangerous. No guts, no glory !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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