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  #301  
Old November 7th, 2006, 08:23 PM

aegisx aegisx is offline
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Default Re: Balance Mod Update

Kwok, did you fix up the ship design function that checks if a new design is needed? (As per the email I sent you).

Thanks
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  #302  
Old November 8th, 2006, 02:35 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod Update

Greetings.

Version 0.95 of the Balance Mod is available. It will only work with v1.13 of SE:V and note that it is save-game compatible, but you'll need to re-design some of your ships to take advantage of same changes to armor size and ship requirements.

I tried out a couple of game for 10-15 turns in both beta 1.13 and retail 1.13 with no AI problems. Let me know if you encountered any weird AI behaviour!

http://www.captainkwok.net/balancemod.php

Code:

Version 0.95 (08 November 2006)
-------------------------------

1. Changed - Decreased the engines per move value for Destroyers and Light Cruisers
2. Changed - Decreased the max number of engines allowed for Destroyers and Light Cruisers
3. Changed - Reduced Organic and Crystalline Armor to 10kT
4. Changed - Reduced Stealth and Scattering Armor to 20kT
5. Changed - Carriers now only require 30% of their hull devoted to fighter bays
6. Changed - Brave and Cowardly traits now provide small Combat To Hit bonus/penalty
7. Removed - Ordnance generation from Ordnance Storage containers
8. Changed - Supply/Ordnance Storage components can be placed on Weapon Platforms
9. Added - Supply storage for Weapons Platform Computer Core
10. Changed - Re-worked main Empires weapon selection
11. Added - AI fixes/improvements from SE:V v1.08 to v1.13
12. Updated - AI Scripts

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  #303  
Old November 8th, 2006, 02:56 AM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod Update

You can also find the AI Scripts here in the resources section:
http://www.captainkwok.net/balancemod.php

Note they will only work with SE:V v1.13 and not v1.08!
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  #304  
Old November 8th, 2006, 03:01 AM

Uncle_Joe Uncle_Joe is offline
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Default Re: Balance Mod Update

Thanks for the update!

I still have yet to really get 'into' SE5 yet, but your work looks excellent from what I've seen so far.

Thanks again!
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  #305  
Old November 8th, 2006, 04:17 AM
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Default Re: Balance Mod Update

Thank you Kwok for your excellent and huge work!
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  #306  
Old November 8th, 2006, 06:40 AM
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AngleWyrm AngleWyrm is offline
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Default MainStrings.txt

I can't start this version, I get a pop-up box that says can't find stuff in main record in mainstrings.txt. Do I need a newer version of mainstrings.txt?

Edit: Problem solved -- I deleted the old BalanceMod folder, then re-installed, and now it works.

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File Type: jpg 468563-mainstrings.jpg (58.4 KB, 185 views)
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  #307  
Old November 8th, 2006, 07:31 AM
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Default Re: MainStrings.txt

Small bug in version 0.95: the defense modifiers of stealth and scattering armor don't stack as the description suggests.
I don't know if this is a problem of the game itself or the mod: the savegames keep the original version the game was started (in my case 0.92) in the description of the game type even after saving it under the new version. Not a big problem but might be a little confusing.
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  #308  
Old November 8th, 2006, 09:37 AM
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Default Re: MainStrings.txt

I've accidently assigned the same identifier to Stealth/Scattering Armor so they are not stacking when combined. Thanks for the catch!
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  #309  
Old November 8th, 2006, 07:30 PM
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AAshbery76 AAshbery76 is offline
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Default Re: MainStrings.txt

The mod is stopping me from using the emp files for the stock empires, it says too many research points used.
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  #310  
Old November 8th, 2006, 07:36 PM
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Captain Kwok Captain Kwok is offline
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Default Re: MainStrings.txt

Quote:
AAshbery76 said:
The mod is stopping me from using the emp files for the stock empires, it says too many research points used.
You won't be able to use stock empire files for a number of reasons, including different tech costs, tech tree, and racial costs to name a few. However I will be including some 2000 pt default empires for each of the main empires in the next version.
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