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April 15th, 2011, 01:09 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
Please add 24h for this turn.
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April 15th, 2011, 04:57 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
done
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April 21st, 2011, 03:31 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
24h added as per player's request.
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April 22nd, 2011, 01:15 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
I'm sorry to ask again, but it looks like I won't be able to finish the turn today. Please add another 24h for this turn.
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April 22nd, 2011, 02:12 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
NP Dimaz.
Edit: The game will now host at 23:08 GMT on Saturday April 23rd.
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April 23rd, 2011, 09:49 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
Wow. Killing not one, but two WraithLords. Nice start. Too bad Wraithlords are immortal...
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April 23rd, 2011, 11:22 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
Good work Dimaz. You annihilated my army offhandedly
It's the first time I saw wither bones applied so successfully. Thank you for the enlightening lesson, I'm sure there'll be more lessons to come
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April 28th, 2011, 01:11 AM
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First Lieutenant
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Join Date: May 2005
Posts: 660
Thanks: 63
Thanked 75 Times in 31 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
Please add 36h.
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April 28th, 2011, 03:49 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
Hosting postponed for GotMI by 36 hours. The game will now host at 01:27 GMT on Saturday April 30th.
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May 9th, 2011, 03:46 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: GotM: Gardens of the Moon, vets, busy, 12/16 players left
@ All
I'm subbing in for Marignon / Stagger Lee this week, so I guess if anyone has any diplo or trades involving Marignon, you'd best PM me until Stagger gets back. Although hope I'm not out of line here now in asking this, but why is this game still being played?
As I can't ever recall playing a game where one nation had such a big lead over all the others, like the one Ermor has in this game right now. And indeed looking around the current Marignon turn, I can see at least two wars going on that don't involve Ermor. So that really makes me ask what exactly is trying to be achieved with continuing this game?
Since Ermor have probably won at this stage even if everyone else did attack them starting right now. But to be fighting anyone apart from Ermor at this moment seems close to being the very definition of a waste of time. As I can't imagine the turns being that quick to play for several players given the lateness of the game, and AC+BoT aren't exactly helping with the micro either. I also bring this up now because it appears Executor staled last turn, and has gone missing in all his games. So unless you go sub-hunting, then one of the most important nations is going to stale again, and maybe even stale out (I'm guessing Jotunheim are important due to the impact their globals are having on the game).
So while I'm only here as sub for the next week, which probably means one or two turns at most, I still generally don't like seeing players investing valuable Dom-time in a game that it appears should have been declared finished several turns ago. As then that valuable time turns into wasted time, which is something nobody wants to see. And I often find games go on longer than they should in general, as perhaps players are just too polite to call for a vote or discussion, on what will be the likely inevitable outcome of the game, and thereby taking the initiative to potentially save everyone a substantial amount of time and effort by ending games in good time, and before they get stupid.
But as most of you know I'm never too polite and as such I have no trouble calling for games to finish when I think that they should. Which is why I now ask "Why is this game still going? And what is hoping to be achieved by it continuing?"
(unless of course I'm missing some rather huge piece of information that would mean Ermor are not going to win this game comfortably. And if I am missing this information, then I'd be grateful if someone could please enlighten me with either a thread post or a PM)
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