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May 27th, 2003, 05:00 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Babylon 5 Mod
Geryon: Yeah, the current method of ship using breach pods as a weapon is right on. Me not sure what Val was thinking of doing with the "fighter" Version of breach pod. or the assault shuttle. the assault ships do just fine in planetary landings
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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May 30th, 2003, 12:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Babylon 5 Mod
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June 3rd, 2003, 02:20 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: Babylon 5 Mod
Hi all!
This is me from Poland where the weather is really freaky. In the beginning of the week we've had very warm weather and now it's sucky sucky weather.
Ah well, at least I found a internet connection.
I didn't have had any time to spend on the B5 Mod 2.0, but soon I will try to find some time again. Sorry, work is pressing me.
Jimbob: I'll try to correct that (as I stated in my PM).
All: Keep up the good work, till soon!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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June 3rd, 2003, 07:09 PM
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Private
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Join Date: Mar 2003
Posts: 10
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Re: Babylon 5 Mod
Hi,
This is probably a stupid newb question, but when I try to run B5mod in SEIV gold, I get an error message saying that many fields are missing from settings.txt
I was wondering if anyone new how to fix this problem, thanks.
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June 3rd, 2003, 07:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Babylon 5 Mod
You are trying to use the 1.49 Version of the mod in Gold. Search back in this thread a few pages to a post by Pathfinder for a link to the Gold conVersion of the mod.
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June 3rd, 2003, 07:52 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: Babylon 5 Mod
Timstone: Oh yeah? Well PM you buddy
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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June 3rd, 2003, 11:31 PM
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Private
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Join Date: Mar 2003
Posts: 10
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Re: Babylon 5 Mod
Thanks a lot, IF! It works now
Hmm, this is odd. I'm playing as the Earth Alliance, and according to Components.txt I should be able to put Ion Bolt I on my ships once i have researched Ion Weapons level 1 and Gen. Light weapons level 1. I have got Ion Weapons level 9 and have maxed out General Tiny/Light/Medium/Heavy and EA Tiny/Light/medium/Heavy/Mega and I still cant add any weapons at all to my ships or bases. i also have Particle 9 Matter 3 and Molecular 2, and nothing.
What's going on? Help, please
[ June 03, 2003, 22:34: Message edited by: HVD ]
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June 4th, 2003, 02:31 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
When you set up the EA did you already have a .emp (empire file) or did you "add new" to start the game? if you did the "add new" you need to make sure you add BOTH Earth Alliance Race AND B5 Standard Race in the advanced traits area. or nothing will show up..
other than that, me not sure what happening..
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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June 4th, 2003, 03:51 PM
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Private
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Join Date: Mar 2003
Posts: 10
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Re: Babylon 5 Mod
it is, and im using the matryx launcher to run it. i can research everything except weapons; i can get armor, jump tech, everything. Also, when I research any weapons tech, it says "none" under Expected Results
[ June 04, 2003, 15:02: Message edited by: HVD ]
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June 4th, 2003, 04:01 PM
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Private
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Join Date: Mar 2003
Posts: 10
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Re: Babylon 5 Mod
Hmm, i think I've found the problem. i was using the components.txt that came with the gold mod, but i replcaed the parts dealing with armor with the new armor definitions posted a few pages back. When I tried a new game with the original components.txt without the armor changes, it worked fine.
Very odd
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