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  #311  
Old December 19th, 2009, 06:41 PM
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Default Re: Momentum 2 - Running

a one-turn truce is fine by me.
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  #312  
Old December 20th, 2009, 10:43 PM

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Default Re: Momentum 2 - Running

I forced hosting and can open my current turn so we're good to go.
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  #313  
Old December 20th, 2009, 10:46 PM

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Default Re: Momentum 2 - Running

Valerius, glad to hear your problem is resolved.

While SciencePro said that he wants a one turn truce, he didn't act like that. He mind-hunted and killed my harpy that was carrying 19 death gems. So, what are we going to do about that?
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  #314  
Old December 21st, 2009, 06:14 PM
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Default Re: Momentum 2 - Running

anonymous attacks don't count. That could have been anyone...

Last edited by SciencePro; December 21st, 2009 at 06:28 PM..
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  #315  
Old December 21st, 2009, 07:05 PM
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Default Re: Momentum 2 - Running

Notice, he didnt say, "It wasn't me" hehe.
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  #316  
Old December 21st, 2009, 07:33 PM

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Default Re: Momentum 2 - Running

Quote:
Originally Posted by SciencePro View Post
anonymous attacks don't count. That could have been anyone...
I honestly don't understand why you are being such a jerk. I offered you to choose whether you want to fight the turn or not. You said no and then decided it would be nice to do some mind hunts? Seriously, what is your problem? From now on you are on my black list. I will not participate in any more games with you. Just stop and think for a moment about the kind of reputation you are building for yourself here and in the Setsumi game.

To admin: Will there be any consequences to Mictlan player for his actions? I'd like to remind that 19 death gems is quite a lot - that's practically a specter.
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  #317  
Old December 21st, 2009, 08:08 PM

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Default Re: Momentum 2 - Running

Quote:
Originally Posted by SciencePro View Post
anonymous attacks don't count. That could have been anyone...
You can make that case within the context of the game (see the arguments re: NAPs being inviolate or not). But this was a metagame situation in which all parties to this war agreed not to attack due to a technical issue.

SciencePro, I hope you just misunderstood the context of the situation. If so, then you need to send Pan the 19 D gems and we can move on.
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  #318  
Old December 22nd, 2009, 09:15 AM
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Default Re: Momentum 2 - Running

Quote:
I honestly don't understand why you are being such a jerk. I offered you to choose whether you want to fight the turn or not. You said no and then decided it would be nice to do some mind hunts?
"SOME mind hunts?" Seriously? Exactly how many mind hunts are we talking about here? I'll admit that I accidently threw one at you (i forgot about it when I revised my turn after I heard about the truce). But the other ones didn't come from me and if you don't believe me I can provide screen shots.

I honestly didn't think to check spells when i was revising because i've been told a million times on these forums that anonymous spells don't count towards diplomacy.

But if you had a problem with it you always could have just asked me nicely on PM instead of whining about it on the forum thread. 19 D gems sent. And 7 gold for the harpy. And sorry. And merry freaking christmas.
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  #319  
Old December 22nd, 2009, 10:28 AM

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Default Re: Momentum 2 - Running

Quote:
Originally Posted by SciencePro View Post
"SOME mind hunts?" Seriously? Exactly how many mind hunts are we talking about here? I'll admit that I accidently threw one at you (i forgot about it when I revised my turn after I heard about the truce). But the other ones didn't come from me and if you don't believe me I can provide screen shots.

I honestly didn't think to check spells when i was revising because i've been told a million times on these forums that anonymous spells don't count towards diplomacy.

But if you had a problem with it you always could have just asked me nicely on PM instead of whining about it on the forum thread. 19 D gems sent. And 7 gold for the harpy. And sorry. And merry freaking christmas.
There was one mind hunt, but that's all it takes. If you threw it accidentally, then you could have said so in the first post and apologized, instead of being immature.

Wherever you heard that anonymous spell don't count towards diplomacy, you heard wrong. Each player decides for himself what he will take into account when conducting diplomacy. I can hardly believe that someone will suffer under anonymous rituals and not change his diplomatic stance against a likely suspect. Anyway, this was not about diplomacy, as Valerius stated earlier.

My Christmas in not in another two weeks, but thanks anyway. Merry Christmas to you too.
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  #320  
Old December 22nd, 2009, 04:43 PM
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Default Re: Momentum 2 - Running

Meh. I dont know about the whole Anon spell thing. If I'm in a game and ive got a truce with someone I may still throw a boat load of spells at them but not physically attack. Of course I would only do that If I didnt particularly care if they tried to retaliate or not.

If I felt I could win regardless then diplomacy be damned I'm going to do what I want, the way I would look at that is "At least I'm not actually taking your provinces when I could be" In that case I'd say if the person I had a truce with really thought it was me casting and they had the balls to counter attack or hit me back with spells then I cant cry about it.

But of course thats not exactly the case here. To be honest I havent checked the game thread for a while and I'm too lazy to go back and see what this Technical problem you were having was so I guess maybe my point doesn't apply here. If there is some sort of Technical issue where you for some reason cannot actually attack then its not entirely fair for one person to be able to use spells like that if they other isn't able for some reason.
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