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December 8th, 2007, 08:59 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Server down?
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December 20th, 2007, 02:04 AM
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Corporal
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Join Date: Sep 2007
Location: Mauritius Island
Posts: 84
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
20/12/07
Marverni Retires from his Quest:
We, the nation of Marverni shall retreat to the woods of Carnute and return when more favorable times rise up. We thus forfeit our quest of World Domination...
(I had too many stale turns , Real Life...)
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December 21st, 2007, 05:42 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Just some random comments...
I can say this because I've had pretty good partner (Yay Thrawn!) but for the next team game I would make it where players signed up as a team, rather than randomly assign them. I feel kinda bad ripping into players that obviously didn't have much of a chance because of their partners quit or staled a few times.
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December 21st, 2007, 07:45 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
*shrug* Given that way back at the beginning of the thread it was suggested that partners share out their passwords with their teammate in case there was an issue with staling/quitting I can't really agree with your reasoning Vel. I know DrP got someone to take a turn for me when he thought I had even the slightest chance of staling (I got it in with about 3 hours left on the host clock), so anything beyond a single stale from a nation is a failure on the part of both members of the team, not just the delinquent player IMO. Not that I'm condoning people abandoning games, especially in a team situation, but repeated stales are avoidable.
Not to say choosing teammates would be bad, but I kind of like the chance for a vet and a newer player to work together, might help the learning curve quite a bit for the newcomer.
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December 21st, 2007, 07:59 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Quote:
Micah said:
*shrug* Given that way back at the beginning of the thread it was suggested that partners share out their passwords with their teammate in case there was an issue with staling/quitting I can't really agree with your reasoning Vel.
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This assumes you are stuck with someone who will give away their password and who communicates. I'm not giving my password to Thrawn (of course, I don't stale and would find a replacement if I had to leave). I actually think it's kinda cheesy to have your partner play your nation... I mean whats the point of a team game then?
Quote:
Not to say choosing teammates would be bad, but I kind of like the chance for a vet and a newer player to work together, might help the learning curve quite a bit for the newcomer.
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*snort* Hah! So are you or DrP the newb on your team? I'm anxious to know...
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December 21st, 2007, 08:21 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Hey, I said *chance*! Obviously we lucked out into a really good team.
As to the password thing, I wasn't saying it was ideal, but I don't think it qualifies as cheesy to play your partner nation for 2-3 turns while you hunt for a sub. I think that's a lot different than just running a double nation for the length of the game, maybe you disagree.
I also wouldn't hesitate to ask for a replacement partner if I had doubts about them at the beginning due to a lack of communication and a lack of getting their pass. (Obviously if I trusted my partner it wouldn't be a big deal if they didn't want to share, but if they were uncommunicative, unknown, and unwilling to give out their PW I'd feel ok counting that as a full 3 strikes)
And to clarify, I think a premade team game would be awesome, I just think there's a place for random pairings as well.
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December 23rd, 2007, 09:25 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Any chance of a pause over Christmas? For some reason my dad thought it was a good idea to unplug our home computer(with dominion on it), and it doesn't look like it'll be up until after Christmas(staled the last turn because of that).
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December 24th, 2007, 12:26 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Yea I'll put the timer on for 5+ days.
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December 24th, 2007, 11:30 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
If nobody else wants to pause, Baalz can always take over for a few days.
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December 30th, 2007, 03:33 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
FYI, I tried to take a turn for Shovah and got a CD key violation message. Not sure what the difference is between what I did this time and what I did before, but just a heads up in case anybody else needs to find a sub for their partner.
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