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  #331  
Old January 29th, 2004, 06:39 PM
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Default Re: Dominions II Bug Thread

Large unit of Poisoned Slingers wouldn't fire not matter what setting I used: none, fire closest, or fire.

Tried placing them closer or further back and they kept using their daggers. Once in the 5 battles they fired instead.

Very buggy since I used them all Last game and they worked perfectly in that game.

Have trn and fthlnd files showing final losing battle where they used daggers. Just need to know where to send them.

[ January 29, 2004, 16:53: Message edited by: diamondspider ]
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  #332  
Old January 29th, 2004, 09:01 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Raz 24:
The fay boars immotality is not working
Are you sure they were in friendly dominion?
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  #333  
Old January 29th, 2004, 09:16 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by diamondspider:
Large unit of Poisoned Slingers wouldn't fire not matter what setting I used: none, fire closest, or fire.
Are you certain you did not accidentally mix a melee-only unit with them? Alternately, if it was a huge block - big enough so that the rearmost slingers could not shoot farther than the frontmost slingers - they may have not fired to avoid hitting themselves. That would have to be a pretty huge block, though.
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  #334  
Old January 29th, 2004, 09:17 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Aikamun:
"E" and "W" do not seem to be working correctly for unit selection. I left-clicked a unit, then held down the "E" or "W" and lef-clicked another unit in the same squad.
It's "e" and "w", lower-case. Anyway, as Grame said, just select a unit, then tap "w" or "e" and other units in the group will become highlighted.
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  #335  
Old January 29th, 2004, 10:54 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Saber Cherry:
quote:
Originally posted by diamondspider:
Large unit of Poisoned Slingers wouldn't fire not matter what setting I used: none, fire closest, or fire.
Are you certain you did not accidentally mix a melee-only unit with them? Alternately, if it was a huge block - big enough so that the rearmost slingers could not shoot farther than the frontmost slingers - they may have not fired to avoid hitting themselves. That would have to be a pretty huge block, though.
Yeah, I'm sure. I played the same way yesterday and it was fine. Then I tried another game after losing the bugged one and they worked again.

I didn't change anything as far as how I was playing, it is bugs and it happened many times in a row, so it wasn't just a one-off.

[ January 29, 2004, 21:00: Message edited by: diamondspider ]
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  #336  
Old January 30th, 2004, 02:11 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Aikamun:
"E" and "W" do not seem to be working correctly for unit selection. I left-clicked a unit, then held down the "E" or "W" and lef-clicked another unit in the same squad.
These ones work by you clicking into a squad, then pressing the button. No secondary clicking is necessary, except if you want to remove the initial unit from the selection.
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  #337  
Old January 30th, 2004, 03:14 AM
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Default Re: Dominions II Bug Thread

Did the enemy have some units which were immune to poison? Maybe the AI if the tries to target enemies, and the first choice is poison immune, they decide to attack them anyway, with their non-poison weapons... oops.

Just a theory.

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  #338  
Old January 30th, 2004, 06:51 AM

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Default Re: Dominions II Bug Thread

Here's an interesting one: Drain life/Steal strength affect lifeless and undead creatures. I've sent multiple Earth Attacks at Soul Gate Ermor, only to watch as the Earth Elemental becomes fatigued and pass out as it is struck by ghosts, spirits, Spectators, and Dusk Elders.

An Earth Elemental is a lifeless, mindless, 0-encumberance creature with no spellcasting ability. Is it even SUPPOSED to become fatigued?

[ January 30, 2004, 04:54: Message edited by: Norfleet ]
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  #339  
Old January 30th, 2004, 08:01 AM
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Default Re: Dominions II Bug Thread

IIRC life drain harms everyone, including lifeless, but the attacker will not get back HP or reduced fatigue from it as there is no life to drain.

[ January 30, 2004, 06:02: Message edited by: Kristoffer O ]
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  #340  
Old January 30th, 2004, 08:12 AM

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Default Re: Dominions II Bug Thread

The Black Forest Ulm commander has a tower shield and a pike. Between that and the pre-patch BoH humanbred I can tell you think soldiers have three hands. And his picture is holding a sword.
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