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August 18th, 2004, 10:39 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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MP Game - Yarnspinners
Nations: - Abysia (Cheezeninja) Last yarn 2, total 4
- Arcoscephale (puffyn) Last yarn 2, total 4
- Atlantis (jarenko) Last yarn 0, total 2
- Caelum (Tuidjy) Last yarn 2, total 4
- Ermor (Karacan) Last yarn 2, total 4
- Machaka (Sheap) Last yarn 2, total 4
- Man (Alneyan) Last yarn 0, total 2
- Mictlan (YellowCactus) Last yarn 2, total 4
- R'lyeh (Mark tM) Last yarn 0, total 2
- Vanheim (Yvelina) Last yarn 2, total 4
Game rules: - Zen's modified Cradle map
- Normal settings (indeps 6, magic sites 50 etc)
- No restrictions on VQs, clams, etc
- 84 hours per turn with no quickhost
- Game ends after the execution of turn 60
- Each turn, players may write some story text in this thread. I will award 0-2 points per player per turn for their stories as follows:
0 points if no story is submitted;
1 point if, in the judge's opinion, the story is too terse or too long-winded and rambling;
2 points otherwise.
- At the end of the game, each nation scores additional points based on their rankings in each score graph except Army Size as follows:
20 points if first;
10 points if second;
5 points if third;
- The player with the highest final total is declared the winner.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 18th, 2004, 11:51 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Game for AAR Writers
Sounds like fun. I'd write In-Character Messages within the game. Don't count on poetry or nothin'. Put me down for 'probably' and any faction is fine.
Yc
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August 19th, 2004, 12:26 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
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Re: Game for AAR Writers
I'd love to join. Change the 48h no quickhost to 72h quickhost, and I am game... considering that we know what the judge is looking for. A storybased AAR or a tactical AAR? I'd suggest a board of judges, but I suppose that's just too much organization.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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August 19th, 2004, 12:48 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
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Re: Game for AAR Writers
I'm not quite ready to write AARs, or participate in this game, but I think it's a great idea, and I look forward to reading this thread. Good luck!
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August 19th, 2004, 02:46 AM
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Private
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Join Date: Aug 2004
Location: California
Posts: 39
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Re: Game for AAR Writers
I love writing AARs and roleplay in games in general.
I'd love to play, but alas I fear I'm only 3 weeks with this game and I fear my lack of experience might upset the game balance.
But if you have trouble getting enough people let me know, i've been dying to jump into the MP world.
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August 19th, 2004, 04:55 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: Game for AAR Writers
Quote:
Karacan said:
I'd love to join. Change the 48h no quickhost to 72h quickhost, and I am game... considering that we know what the judge is looking for. A storybased AAR or a tactical AAR? I'd suggest a board of judges, but I suppose that's just too much organization.
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As a player I really don't like the idea of arbitrarily ending at turn 60, but as an observer it sounds fascinating and I'll happily offer my services as a judge of AARs .... I'll be looking for proper grammar, syntax and spelling as well as interesting prose
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 19th, 2004, 04:57 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: Game for AAR Writers
This sounds like a great idea... but I think you should give less points for the score graphs and more for the aar :-)
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August 19th, 2004, 09:10 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
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Re: Game for AAR Writers
I find the scoring very well balanced. 0-2 points per turn means making 0 to 120 points from AAR writing, which is a very nice incentive.
I also do not think that newbies would ruin the game balance at all. Since everyone gets to see everyone else's strategy, at least rudimentary, everyone is on a semi-equal footing. And simply going for scoregraphs is much easier than going for world domination. You don't need to master it all, just a few aspects.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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August 19th, 2004, 09:24 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Game for AAR Writers
I would be interested by such a game. However, I would need some details about what qualifies as being an AAR for this game.
Should you post something every turn, or is it possible to do something more fleshed out for several turns? And should it only apply to what happens in the game, or can "fillers" be added? (Such as, for example, how would feel the commoners in the capital while your armies are on the borders)
If it is already possible to pick nations, I would like either Man or T'ien Ch'i (I cannot really decide between these two; they both beg for my love and my attention. ).
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August 19th, 2004, 09:26 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
Thanks: 0
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Re: Game for AAR Writers
In as BF Ulm, if no one objects. I'd make it one AAR entry per two, three, or even four turns, though, else the readin' might get real dull, real fast.
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