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  #1  
Old March 16th, 2009, 05:21 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Those caves will get a work-over now
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  #2  
Old March 18th, 2009, 11:47 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, we are waiting just for MA Caelum to play his turn. Next turn is with 3.23 patch, so get it
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  #3  
Old March 21st, 2009, 08:49 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

In the spirit of peddling things, the peaceful nation of Midgard is looking to buy nature gems:

I will pay 1.1 gems any kind for each nature gem (rounded down). I also offer some items that is hard to obtain:

Robe of the magi (50 nature gems)
blood stone (17 nature gems)
rune smashers (17 nature gems)
air booster (22 nature gems)
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  #4  
Old March 21st, 2009, 12:08 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I hope you are not planning to get NAture's Bounty up I think it would be treated like universal declaration of war against anyone on that map, with other powerful globals banned.

T'ien Ch'i is still selling Rings of Wizardry at good prices! That turn there is discount for paying in E gems.
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  #5  
Old March 25th, 2009, 03:52 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I will need a postponement of 12 hours on the current turn! Also can we please go to 72 hours starting from next turn ?
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  #6  
Old March 25th, 2009, 04:08 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I can add 12h, but it would be rather early for 72h. I don't think it should happen sooner than on turn 50. I will change it if archae wants it too, as he is one of the biggest players too.
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  #7  
Old March 25th, 2009, 04:56 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

i'm good w/ 48hrs until turn 50
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  #8  
Old March 25th, 2009, 07:27 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I would prefer 72 hours after turn 50 as well.
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  #9  
Old March 28th, 2009, 01:48 PM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I have added 12h.
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  #10  
Old April 1st, 2009, 01:09 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Can I get a 4 hour extension? Quickhost creep is making it tough on the West Coast. thanks.
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