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March 16th, 2009, 05:21 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Those caves will get a work-over now 
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March 18th, 2009, 11:47 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok, we are waiting just for MA Caelum to play his turn. Next turn is with 3.23 patch, so get it 
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March 21st, 2009, 08:49 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
In the spirit of peddling things, the peaceful nation of Midgard is looking to buy nature gems:
I will pay 1.1 gems any kind for each nature gem (rounded down). I also offer some items that is hard to obtain:
Robe of the magi (50 nature gems)
blood stone (17 nature gems)
rune smashers (17 nature gems)
air booster (22 nature gems)
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March 21st, 2009, 12:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I hope you are not planning to get NAture's Bounty up  I think it would be treated like universal declaration of war against anyone on that map, with other powerful globals banned.
T'ien Ch'i is still selling Rings of Wizardry at good prices! That turn there is discount for paying in E gems.
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March 25th, 2009, 03:52 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I will need a postponement of 12 hours on the current turn! Also can we please go to 72 hours starting from next turn ?
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March 25th, 2009, 04:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I can add 12h, but it would be rather early for 72h. I don't think it should happen sooner than on turn 50. I will change it if archae wants it too, as he is one of the biggest players too.
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March 25th, 2009, 04:56 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
i'm good w/ 48hrs until turn 50
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March 25th, 2009, 07:27 PM
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Sergeant
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Join Date: Dec 2006
Location: Australia
Posts: 202
Thanks: 98
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I would prefer 72 hours after turn 50 as well.
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March 28th, 2009, 01:48 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I have added 12h.
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April 1st, 2009, 01:09 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Can I get a 4 hour extension? Quickhost creep is making it tough on the West Coast. thanks.
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