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April 3rd, 2009, 05:32 PM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Just a heads up guys, I'l be out of range my Saturday -> saturday (US friday -> friday I think) next week. Going to the beach for a holiday YAY 
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April 5th, 2009, 07:54 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
err... I mean easter -> weekend after easter.
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April 6th, 2009, 11:26 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I have changed hosting to 72h, as requested. We are on turn 50 now.
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The Following User Says Thank You to Zeldor For This Useful Post:
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April 7th, 2009, 04:07 PM
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Sergeant
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Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I must give over my position due to academy entrance exams.
I am seeking a permament sub, because my position is far too strong to be left for AI. I am playing LA Marignon.
If any of you already defeated players would like another chance, let me know.
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April 9th, 2009, 02:59 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Strange I didn't get a warning on the turn hosting - was gonna ask for an extension as I just got back from a full day of work travel after being out of town for a week. Looks like I just missed the hosting. Oh well, at least I dont need the extension. I never even had a chance to look at turn 50 so 51 should be interesting.
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April 9th, 2009, 06:02 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Strange, it is set to 12h, so everyone should get it...
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April 9th, 2009, 06:57 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Just submitted turn 51 - I'll be away from the computer for a week from today.
Gotta pack the car tonight...sigh... maybe I'll ask the wifey if we could leave behind a kid or two....
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April 9th, 2009, 03:50 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
For some uknown reason game is still on 48h timer. I will try switching it again. It might have been the reason that you didn't get email notice.
15:30 GMT on Monday April 6th Hosting interval changed to 72 hours.
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April 9th, 2009, 04:30 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Luckily, I am not too emotionally invested in LA Pyth so I have no objections, though I am not one to stale normally. I still haven't looked at the turn yet and I don't recall when the action heats up with my neighbor so it may or may not have been consequential.
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April 9th, 2009, 08:57 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
My stale was actually due to the same reason, I was kind of busy, and thought there was another day for some reason so I wasn't checking. Then I had a new turn in the mail, woo.
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