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December 22nd, 2022, 10:47 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #454 The factory
The building at 27,11 blocks the road
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The Following 2 Users Say Thank You to RetLT For This Useful Post:
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December 24th, 2022, 06:09 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #456 The battle for Makin atoll
Japanese LMG team H3 plays a rifle sound for its lmg.
I think it started off as a sniper team and got modified.
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December 25th, 2022, 10:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #456 The battle for Makin atoll
Japanese LMG team H3 plays a rifle sound for its lmg.
I think it started off as a sniper team and got modified.
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Yeah that is most likely the reason or a case of "brain fart/fumble finger" on my part..... sound entered was 231...( which IS what the normal "marksmen" uses.. but the sound for the LMG should be 123. Now fixed
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The Following User Says Thank You to DRG For This Useful Post:
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January 1st, 2023, 04:03 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #457 Iwo Jima
The three on board destroyers (GA 0/1, GF 0/1, GD 0/1) can only fire their 5 inch guns forward. They should be turreted.
Another option would be to point them towards the shore.
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January 1st, 2023, 04:10 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #458 To the Rhine
The #4 slot 4.5-inch rocket on the Calliopes will only fire forward. The ones in the #2 and #3 slot will fire in whatever direction the turret in facing.
Unsure if this is a scenario specific issue or a database issue.
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January 1st, 2023, 08:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: RetLT Scenario issues
Interesting.......It appears BOTH of those require more than a "normal" adjustment
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The Following User Says Thank You to DRG For This Useful Post:
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January 24th, 2023, 02:12 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #468 Schoenfeld charge
The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.
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January 24th, 2023, 11:22 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,691 Times in 2,811 Posts
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #468 Schoenfeld charge
The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off.
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........and it looks like that's the way it's going to stay. I have tried a few "tricks", none worked but the mines are shown and function so that's going to have to be "good enough"
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January 26th, 2023, 01:35 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
It doesn't affect game play much but it was very odd.
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January 29th, 2023, 02:36 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #471 Uschilug
The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs.
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