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October 1st, 2003, 12:23 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Grumbler: Thanks.
All: I may yet dive back in as recent play has reminded me of a coupla things that MAY help a couple of problems. No guarantees but I'll try. Still won't do much with the weapons as I honestly don't have a clue as to how to fix them. I do have a comment: I personally like the wide variety, especially the EA weapons. Mainly because the player is REQUIRED to THINK about strategizing research and getting most bang for the credit/time spent.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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October 1st, 2003, 01:32 AM
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Private
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Join Date: Sep 2003
Location: CA, USA
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Swordsman: Da Path is me. I worked on the MOD until maybe March. I feel that I do not have the required knowledge to do the fixes to some fexing problems that the B5 Version I was working on AND the weapons balancing most players wanted. *shrug* Not a programmer here nor much of a B5 fan either. Another factor was "canon" vs non-canon and which data was which.
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Aha, I am now enlightened!
I am a programmer, a B5 fan, and willing to help where I can, but I may have play and learn the game a lot more to become useful.
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October 1st, 2003, 01:40 AM
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Private
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Join Date: Sep 2003
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Re: Babylon 5 Mod
Quote:
Originally posted by Imperator Fyron:
Why delete those files? Just fix them yourself. All you need to do is copy some lines from the default AI files into those 2 files. The game tells you exactly what the lines are, even. Just open the default AI files from stock SE4 Gold and those from the Yolu (those missing lines) and copy over the lines missing. There are not many of them.
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Oh. Didn't think of that
I thought it would be the same as the earlier AI problems I was having with the pre-gold Version, but apparently not.
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October 1st, 2003, 05:05 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: Babylon 5 Mod
Da Path is back!
*Croud cheers fanaticly*
Good to see you back. How´s life treating you?
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I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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October 1st, 2003, 11:37 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
Timstone: Other than hurricane Isabel, things have been fine. You?
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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October 2nd, 2003, 02:13 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
Previously I posted:
Quote:
Edit: Oh, and my files are probably corrupted again. I'll need a day to delete and replace B5 mod. can we suspend the next turn by just one day (say Tuesday 6 pm) please? I promise I'll get on this quickly.
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Thanks IF! Everything's fine now. I appreciate everyone's patience.
Also, any response on that whole Great Machine connundrum?
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 2nd, 2003, 05:17 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Babylon 5 Mod
Doesn't seem to be any response, unless there was some on the PBW forum. But then, the players in this game are not very responsive...
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October 2nd, 2003, 04:25 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
Alright then, I'll restate my position. I'd like everyone in the PBW game to go into their components file and use find to locate the Planetary Gun. The line:
Vehicle Type := Ship
needs to be changed to
Vehicle Type := WeapPlatform
That's it really, and it will make the Great Machine usable for those of us that found the ruins and have researched it and/or are purchasing said devices from those who have spent the research points on developing this device. We will all need to make the text file change simultaneously with PBW however, or we will start getting errors (I guess this is sort of obvious). When can we make the change?
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 2nd, 2003, 04:42 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Babylon 5 Mod
Okay, yup, lots of you are okay with the change (just checked the B5 PBW forum again). I guess we just need our illustrious leader (IF, that's you, as if there was any doubt ) to coordinate the PBW side of things and get back to us on the timing.
Edit: Hey punk, I'm doing all the work here, I want an additional discount on my machines!
[ October 02, 2003, 15:43: Message edited by: jimbob ]
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 2nd, 2003, 05:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Babylon 5 Mod
No time to check PBW... but if a majority of the players (at least half of them) have posted in support of this, send an email to Geoschmo about it, as he is the one that handles the mods on PBW.
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