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  #351  
Old September 26th, 2006, 09:50 PM
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Default Re: SE5 Demo Bug Reports

Yeah. Which is why I still use the example flags I made instead of the internal sizing option. Smaller than the small option, and still legible.
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  #352  
Old September 26th, 2006, 09:58 PM
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Default Re: SE5 Demo Bug Reports

More importantly it resizes the flag without resizing the status bar for number of ships etc.
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  #353  
Old September 27th, 2006, 07:52 AM
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Default Re: SE5 Demo Bug Reports

This has already been mentioned, but I think it is very important to fix therefore I report it again:
The point defense efficiency depends on the selected combat speed.
I had two identical ships firing with only seekers and point defense (blasters). At combat speed 1x all incoming seekers were destoyed by the point defense and no damage occured. By incresing the combat speed at 2x (without changing anything else, ships not moving at all) the point defense got leaky and the ships were damaged.
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  #354  
Old September 27th, 2006, 08:54 AM
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Default Re: SE5 Demo Bug Reports

I added some emphasis on that problem in my latest bug report... so we'll see what happens.
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  #355  
Old September 27th, 2006, 02:07 PM

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Default Re: SE5 Demo Bug Reports

Aside from re-echoing some the "Access violation" bugs that have been previously mentions, I have a few more "bugs" to add:

1. No ship strategies.
Choose quick start. Able to choose strategies for newly created ships (good). Start new game, create new empire. Unable to choose ship strategies and all ship appear to have "don't get hurt" as default, colonizers or attack ships with DUC's (didn't try missile ships).

2. Error during setup.
Choose quick start. No errors. Again, start new game, create new empire. During Galaxy creation receive a Data File error "Unable to load data file C:\Program Files\Strategy First\Malfador Machinations\Space Empires V Demo\Empires\"" (Yes, there was a " symbol after the Empire subfolder).

3. Unable to access ship mounts.
After discovering Ship Mounts, either from start (Create new empire) or by research in mid-game, I receive an "Access Violation at 006F0F1E" when clicking on the "None" in the Component Mounts menu of the Create Ship menu.

4. Odd blue box graphics.
In “Create Empire” menus, the area for choosing atmosphere and Planet type is a streaky blue box. In the “Design Ship” menu, the view of the hull is a number of similar streaky blue boxes. Neither of these are fatal, since the streaky boxes in the Design Ship are slightly different for Armor slots, Inner and Outer hull. In the Research menu, the bar that should be filling up with accumulated research is a blue streak with a off-set purple overlay.

System
Windows XP
AMD Duron
952 MHz
256 RAM
Direct X 9.0
Rage Pro Turbo AGP 2X video card
28 Gb free Hard drive

File
Downloaded se5_demo_v100_091106.exe from Filefront
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  #356  
Old September 27th, 2006, 03:14 PM
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Default Re: SE5 Demo Bug Reports

Hi all,

Well I'm excited about SEV. So there. As far as the ship, planet and fleet tags being too big, I just jig left or right with the arrow keys to see behind. Doesn't seem that big a deal to me.

I immediately tried to create a ship capture race, as that was a little buggy in SEIV. In space simulation the capturing ships would close, launch some little grey/white packets (presumably space marines) and run. The little packets swarmed around the ships, but did not ever succeed in taking any. Little exclamation points would pop up every once in a while, but I dont'know what they're supposed to indicate. The crew quarters of the swarmed ships did not sustain ANY damage, even when outnumbered 10 to 1.

Hope this can be fixed. Could it just be an error in the data files (ie. crew quarters too strong/space marines too weak)?
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  #357  
Old September 27th, 2006, 04:37 PM

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Default Re: SE5 Demo Bug Reports

I've found an interesting bug involving a colinize ship.
If you issue a colonize command on a planet with a colonizer after it has no movement left, and only after you cancel it's current orders, it wil move an extra space.
So by cancel order, colonize, cancel order, colonize, etc. You can colonize as far as you can see in one turn.

Also I'm running Vista and encountered a bug involving the mouse cursor being very unresponsive. By changing the resolution from being 32 bit to 16 bit seemed to fix it for me.

I've also found at empire creation, using the Naturally Depressed option for -500 and the Emotionless for 1000 to be interesting.

And the only minor annoyance is the whole having no intelligence output at the end of a turn, and it stating that 100% of your intelligence hasn't been allocated.
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  #358  
Old September 27th, 2006, 06:16 PM
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Default Re: SE5 Demo Bug Reports

Oh, another thing on UI:

There is no slider for intelligence/spying. As a result I had to click the mouse 99 times to allocate all my resources to "internal security". It didn't even have the "hold it down and it will count up automatically" feature.
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  #359  
Old September 27th, 2006, 06:53 PM

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Default Re: SE5 Demo Bug Reports

jimbob: click directly on the slider and it'll set at that level. Alternately, shift-click will add 10 points at a time.
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  #360  
Old September 27th, 2006, 07:43 PM

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Default Re: SE5 Demo Bug Reports

For research, I'd like a "<something>-click" to increment the research time (.1, .2, .3, .4, etc) instead of the %s.
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