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March 9th, 2009, 05:00 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
I don't like 24 hour turns if quickhost is turned on, as turns can then creep forward until it's impossible for some people to actually play them. I'd suggest 30 as a minimum.
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March 9th, 2009, 08:16 PM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
24 hours is a little short. Exspecially if you get the file at a really inconvenient time.
Almost missed a couple of 24 hour turns in a game because of sleep or just getting home a couple hours or so before turns finish.
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March 9th, 2009, 09:59 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
I don't know. I really like 24 hour for the early turns. As IH said, they are so quick and easy to do. Honestly, if you know you are going to be out of town or somehting in the first couple weeks of a game, you probably should not join it.
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March 10th, 2009, 12:34 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Seriously, attack the Gorgon. I need to know what she can handle without the best equipment. You noobs have already won the game.
Maybe.
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March 10th, 2009, 12:55 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Maybe we can convince pyg to try after we manage to kill one of you off, as a confidence booster. I'm also hoping some of the others can do a little more than they've been able to so far. Of course, nothing says we're going to get anywhere very quickly :P
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March 10th, 2009, 02:08 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by Lingchih
I don't know. I really like 24 hour for the early turns. As IH said, they are so quick and easy to do. Honestly, if you know you are going to be out of town or somehting in the first couple weeks of a game, you probably should not join it.
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I wouldn't go below 30 for the first 10 turns of any game I'm admin'ing simply due to my own schedule, depending upon the size of the teams a certain amount of time must be allowed for team communication, that would dictate the minimum regardless of what turn it is.
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March 10th, 2009, 03:44 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by Lingchih
Seriously, attack the Gorgon. I need to know what she can handle without the best equipment. You noobs have already won the game.
Maybe.
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I think Mysteria should come get a taste of Wyrm. To quote someone (QM I think) from IRC, "I maintain a basic strategy of not attacking where I'm not sure I can win."
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March 10th, 2009, 06:02 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by darloth
I don't like 24 hour turns if quickhost is turned on, as turns can then creep forward until it's impossible for some people to actually play them. I'd suggest 30 as a minimum.
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Creep is implicit in any timing, you can't hang it on 24hr just cause its not your preference. You will creep just as much - more actually - with a 30hr schedule since it's not a regular "day" division. At least with 24/48hr you know implicitly how much time you have b/w turns.
There is no problem with 24hrs, you just have to not obsess over your turn. Turns 1-10 take 5 mins max. You can't tell me you dont have 5mins to spare. And pretty much everyone has a time of day thats optimal to play turns right? So if you have a 24hr timer, then you are *gauranteed* to fall into that slot once in the cycle.
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March 10th, 2009, 10:22 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
I'm happy to say that the incredibly dangerous Mictlan seems to be down for the count. He has a few provinces left, but no temples and his god died this turn... so a dominion-related death appears imminent, even if he CAN hold onto provinces with just a mage and some pd. Three cheers for Aristander, slayer of the colossal head!
Ermor is still a bit weak from the thrashing midgard gave him, and abysia isn't faring very well against the walls of ulm's capitol. So it looks like the major threats to Team Noob are now Pythium and Pangaea, who so far have more or less evaded any real damage. Hopefully we can bring that down to one major problem nation shortly
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March 10th, 2009, 10:31 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by rdonj
So it looks like the major threats to Team Noob are now Pythium and Pangaea, who so far have more or less evaded any real damage. Hopefully we can bring that down to one major problem nation shortly
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That's because we are good dude!
And the Gorgon would be foolish to move out of Dominion. You'll have to come and get her Pyg.
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