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January 21st, 2010, 05:39 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Vamps are uber and should be nerfed back to 77 slaves. And vamp queen is uber as well.
I am going to be really busy tomorrow and will have no time for dominions, so I'll need another 24h delay. Sorry.
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January 22nd, 2010, 12:26 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Hosting has been postponed 24 hours.
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January 24th, 2010, 09:18 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Again I got lucky while assassinating a specter. Was he set to retreat?
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January 24th, 2010, 03:20 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
No, he was set to cast spells. According to the log it looks like the vampires failed a morale check. If they could have only done 4 hp more damage to your vampire lord they could have killed him.
With one fort lost this turn and another two ready to be stormed, this is turning into a rout...
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January 27th, 2010, 09:10 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Valerius
No, he was set to cast spells. According to the log it looks like the vampires failed a morale check. If they could have only done 4 hp more damage to your vampire lord they could have killed him.
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Ouch, how unlikely was that.
Quote:
Originally Posted by Valerius
With one fort lost this turn and another two ready to be stormed, this is turning into a rout...
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How cool is that Dark Citadel, I've never before stormed one. It would be even better with auto darkness.
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January 30th, 2010, 08:27 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
PsiSoldier, how should I interpret your attack?
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February 4th, 2010, 09:06 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
I'll need some more time for this turn; hosting postponed by 4 hours.
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February 4th, 2010, 11:16 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Psycho
PsiSoldier, how should I interpret your attack?
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Eh I hired a Merc commander hoping that she would have Magic Paths I needed but all she had was lousy Nature that I already have plenty of. So better to suicide her and get something out of the money I spent on hiring her.
If I "Attacked" you, you would know...
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February 5th, 2010, 09:22 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by PsiSoldier
Quote:
Originally Posted by Psycho
PsiSoldier, how should I interpret your attack?
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Eh I hired a Merc commander hoping that she would have Magic Paths I needed but all she had was lousy Nature that I already have plenty of. So better to suicide her and get something out of the money I spent on hiring her.
If I "Attacked" you, you would know...
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I figured it was a mistake or some such, just wanted to be sure.
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February 8th, 2010, 05:09 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
Ha! A small victory: that annoying bane lord with boots of the planes is dead.
Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.
With how badly things have been going for me I'll consider this turn a success.
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