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May 13th, 2008, 02:27 PM
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Private
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Join Date: Mar 2004
Location: a
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Re: Mega Age II -Kingmaker(full) Race selection
If there are a couple of new nations to be added to the pool, would it be too much to ask to add a couple of starting positions to the map, and thus open up a couple of extra slots for players?
The fact that I'm in the 2nd reserve slot is entirely coincidental, I can assure you..
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May 13th, 2008, 02:41 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
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Re: Mega Age II -Kingmaker(full) Race selection
the new nations are already taken into account. i got ashdod, ive heard they are weak
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May 13th, 2008, 03:10 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Mega Age II -Kingmaker(full) Race selection
They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.
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May 13th, 2008, 03:42 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Mega Age II -Kingmaker(full) Race selection
So....they're like MA Oceana only plus Bug Beasts? :0
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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May 13th, 2008, 04:05 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Kristoffer O said:
They are the weakest nation in the middle era! They have charlatan mages, heretic priests, only militia units and their castles are made from papyrus. If they survive to the end game they can summon Bug Beasts. Tiny little cuties easy to squash.
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They actually sound like a nation that could use a strong bless strategy (this coming from a newb, of course). Their magi can't be used as an asset in the mid to end game, and their units are too weak to make a strategy using super-scales better. If they can recruit or summon the Gath angels right off the bat, and if said angels are sacred, then their priests can accompany the army to bless and lower enemy dominion at the same time. It might not be very hard to equip a priest to go stealth-preach in an enemy capital, either. They sound like a very priest-oriented nation
Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?
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May 13th, 2008, 04:06 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Mega Age II -Kingmaker(full) Race selection
Given it appears I don't have a sub for the early game, I may have to bow out in favor of an alternate.
If there's anyone who wants to play for 2 weeks but can't finish the game, they can sub for me. Any takers?
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 13th, 2008, 06:14 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Darkwind said:
Also, if you want weak, check out MA Ulm. Poor magic resistance, prone to being rushed whether they can survive or no, no sacreds, all expensive men. I'd list their strengths, too, but that's not the point of pointing out painful weaknesses, is it?
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Ulm is not that weak any more, iron blizzard is a very ugly spell, he is cleaning out knights like militia (I almost think that shields dont parry the bolts ). They will still lack in the lategame and elephants still eat them, but they are not so weak now.
btw. and LA Ulm is one of the strongest nations in the game, burkhart nachtzehrer alone can kill an entire nation
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May 13th, 2008, 06:18 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
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Re: Mega Age II -Kingmaker(full) Race selection
Quote:
Hadrian_II said:
Ulm is not that weak any more, iron blizzard is a very ugly spell, he is cleaning out knights like militia (I almost think that shields dont parry the bolts). They will still lack in the lategame and elephants still eat them, but they are not so weak now.
btw. and LA Ulm is one of the strongest nations in the game, burkhart nachtzehrer alone can kill an entire nation
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Like I said, I was pointing out weaknesses. I could hammer out a rough list of strengths, too, if I wanted, but that wasn't the purpose of my list. So just weaknesses got in.
Besides, I have a rough strategy for surviving rushes and not being attacked (quite probably won't work, but oh well).
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May 13th, 2008, 08:24 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II -Kingmaker(full) Race selection
Baruk, there are no more starting spots i can add. 61 was a tight squeeze. Some players are already going to start in fairly tight quarters, though there is at least 2 provinces between starting capitals.
There is still hope for some alternates, as real life may require an additional player or 2 to drop out before the game starts.
And someone could take Dr. P up on his offer and play the Niefel Giants 1st 7-8 turns. The start of the game should be quite fun for the heavy bless nations.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 13th, 2008, 10:43 PM
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Private
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Join Date: Apr 2008
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Re: Mega Age II -Kingmaker(full) Race selection
Does anyone know of a guide for EA Agartha? im feeling awfuly lost trying to work something out atm.
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