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  #361  
Old February 8th, 2010, 02:19 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Good to hear from you again.

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Ha! A small victory: that annoying bane lord with boots of the planes is dead.
I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.

Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.

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Originally Posted by Valerius View Post
Surprisingly, considering your disease demon caused my golem to cast returning before he could extract the forces in that fort, the battle in 81 wasn't a complete disaster.
That was the idea - hoping that one of those assassins would make him return without the army. But then the first paralyze went through and my vamp queen was paralyzed for 30 turns. Not enough time to slaughter all the defenders.
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  #362  
Old February 10th, 2010, 12:58 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Can I have extra 24h for this turn?
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  #363  
Old February 10th, 2010, 09:31 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

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Can I have extra 24h for this turn?
Sure, no problem. Actually, Psi is having computer problems so we would have needed to postpone hosting anyway.

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Good to hear from you again..
I'm afraid I haven't had much to say other than "well, there goes another fort."

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Originally Posted by Psycho View Post
I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.
That was a reasonable assumption as I hadn't really been patrolling them until this past turn. There was actually supposed to be two vamp lords there but I forgot to move one of them.

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Originally Posted by Psycho View Post
Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.
In a way I really like this mechanic for commanders with that much experience: they can heroically survive the first spell that would otherwise kill them. But it probably doesn't hold up as well when applied to troops with recuperation and especially immortality.
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  #364  
Old February 14th, 2010, 08:36 AM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

Guys, what happened?
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  #365  
Old February 14th, 2010, 12:56 PM

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Default Re: Momentum 2 - Running

$%&@*! You may have noticed Psi is looking for a temp sub while he waits to hear back from Shrapnel about a replacement CD/manual. This is why I've been delaying hosting, which I should have done again and completely forgot about. Sorry about that!
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  #366  
Old February 14th, 2010, 01:31 PM

Psycho Psycho is offline
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Default Re: Momentum 2 - Running

I saw Psi's thread and assumed you would be delaying hosting, that's why I was surprised to see you two staling. It's a lucky coincidence I concentrated mostly on Mictlan this turn.
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  #367  
Old February 16th, 2010, 03:19 PM

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Default Re: Momentum 2 - Running

In order to avoid another mishap this turn I went ahead and postponed hosting by a few days. The good news is Psi's order is placed so the replacement game should be on its way shortly.
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  #368  
Old February 16th, 2010, 06:06 PM

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Default Re: Momentum 2 - Running

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In order to avoid another mishap this turn I went ahead and postponed hosting by a few days. The good news is Psi's order is placed so the replacement game should be on its way shortly.
Let's hope so. I waited three weeks for mine to arrive.
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  #369  
Old February 20th, 2010, 06:39 AM

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Default Re: Momentum 2 - Running

This is a pretty huge delay. I am going to forget what I was doing. Can't we get the game moving somehow?
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  #370  
Old February 20th, 2010, 10:52 AM
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Default Re: Momentum 2 - Running

Or maybe we could just all give up and declare psycho the winner?
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