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Originally Posted by Psycho
Can I have extra 24h for this turn?
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Sure, no problem. Actually, Psi is having computer problems so we would have needed to postpone hosting anyway.
Quote:
Originally Posted by Psycho
Good to hear from you again..
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I'm afraid I haven't had much to say other than "well, there goes another fort."
Quote:
Originally Posted by Psycho
I should have stuck to Mictlan lands now that you have all those vamps flying around. But, he has 20+ pd everywhere, so I was worried about the time limit and also figured you wouldn't patrol the castles.
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That was a reasonable assumption as I hadn't really been patrolling them until this past turn. There was actually supposed to be two vamp lords there but I forgot to move one of them.
Quote:
Originally Posted by Psycho
Notice also the same thing I mentioned when Hrimmner survived the aegis. My bane had two extra hit points due to experience and the first disintegrate took 42 hps and didn't kill him. Too bad vamps are disintegrate machines - just 4 fatigue for one casting.
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In a way I really like this mechanic for commanders with that much experience: they can heroically survive the first spell that would otherwise kill them. But it probably doesn't hold up as well when applied to troops with recuperation and especially immortality.