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  #361  
Old January 11th, 2010, 07:45 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

I can think of exactly 3 nations who would ever cast riches from beneath, ma ulm, la ulm, and warhammer dwarfs :P. I can't think of anyone else who would even consider it unless it was enchant 0.
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  #362  
Old January 11th, 2010, 08:14 PM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

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I can think of exactly 3 nations who would ever cast riches from beneath, ma ulm, la ulm, and warhammer dwarfs :P. I can't think of anyone else who would even consider it unless it was enchant 0.
EA Atlantis doing the stupid thing and trying to play blessed LPs?

I could see Fomoria casting it since they're so capital based, actually, but they probably have better things to do if they ever scraped up enough E to do it.
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  #363  
Old January 11th, 2010, 08:39 PM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

Yeah, they could consider it, but it still probably wouldn't be the best idea. Good catch though.
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  #364  
Old January 11th, 2010, 08:52 PM

Maerlande Maerlande is offline
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Default Re: Conceptual Balance Mod 1.6

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Maerlande, did I understand right, in your experience Patala needs to get one of the special heroes, or to empower one of the normal monkeys to get access to Fire Arrows (and that as a side-effect rather than the reason)?
Right. I don't meant to say it's a tactic you plan for. But, since the multiheroes (Golden Naga) are reasonably likely with a bit of luck scale it's a great option if you get one.

I wouldn't empower for Fire Arrows. But I think it's worth empowering a Nagarishi for forging. Then fire arrows can be a bonus. Also, late game you'll have Rudras at F3 so again it's in the portfolio. Rudras also get you flaming skulls and then fire helmets so now you have the stuff for flaming arrows.

You've got stealthy cheap archers, so building some when needed and hiding them is a great option for a sneak attack. Add fire arrows and suddenly those cheap short bows become viable depending on opposition.

So to sum up, it's not a tactic Patala should plan to use. But if you get the right situation (say luck with a F/W) site, it's great to supplement.

I'm doing a Bandar Log game now too so we'll see if it fits in there. The big bandar long bows need Wind Guide and flaming arrows would be a distinct boost.
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  #365  
Old January 12th, 2010, 02:56 PM

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Default Re: Conceptual Balance Mod 1.6

Mae is *absolutely* right that *f* absolutely increases the effectiveness of all the monkey/naga nations.
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  #366  
Old January 12th, 2010, 08:33 PM
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Default Re: Conceptual Balance Mod 1.6

New CBM topic: can mummy maxage please be increased?

It's a penalty for nations like TNN, whose Ri can live to like 2000 or something. But they start at the sprightly age of 655.

The mummy OTOH has a maxage of 500.

So, if you're Man or something, that's just fine and dandy. But a TNN hero who is dead just 1 month and then gets RoR'ed, all of the sudden gets 155 years of old age, even though he's been in the grave for just 30 days.
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  #367  
Old January 12th, 2010, 08:34 PM
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Default Re: Conceptual Balance Mod 1.6

New CBM topic: can mummy maxage please be increased?

It's a penalty for nations like TNN, whose Ri can live to like 2000 or something. But they start at the sprightly age of 655.

The mummy OTOH has a maxage of 500.

So, if you're Man or something, that's just fine and dandy. But a TNN hero who is dead just 1 month and then gets RoR'ed, all of the sudden gets 155 years of old age, even though he's been in the grave for just 30 days.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #368  
Old January 13th, 2010, 01:48 AM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by rdonj View Post
I can think of exactly 3 nations who would ever cast riches from beneath, ma ulm, la ulm, and warhammer dwarfs :P. I can't think of anyone else who would even consider it unless it was enchant 0.
Jomon
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  #369  
Old January 13th, 2010, 11:49 AM
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Default Re: Conceptual Balance Mod 1.6

Jomon has way better things for e gems.
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  #370  
Old January 13th, 2010, 12:23 PM

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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by Radio_Star View Post
Quote:
Originally Posted by rdonj View Post
I can think of exactly 3 nations who would ever cast riches from beneath, ma ulm, la ulm, and warhammer dwarfs :P. I can't think of anyone else who would even consider it unless it was enchant 0.
Jomon
I could have bought it if you'd said ashdod. With the horrific resource costs of their sacreds, they will never be able to produce a full 10 per turn in a regular game.

Jomon, well, no. If jomon wants resources, taking production is sufficient for their needs. Beyond initial expansion you won't have any problem using up your gold buying troops once you have a decent number of forts. So, unless riches from beneath was castable on turn 1, they really wouldn't care. In general the only nations who really benefit much from riches from beneath are ones that have very powerful, high rcost cap only troops. The ulms have black halberds, which earns them a spot on the riches from beneath wagon. Jomon has... nothing really worth it.
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