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  #371  
Old November 2nd, 2009, 09:55 PM

Valerius Valerius is offline
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Default Re: Cripple Fight! - And the Lame shall inherit the earth!

Got your eye on one of those nations, Zeldor? I'd prefer to stay with the original criteria. Makes for a faster game with one less water nation (advantages in my opinion). Also, if you are including LA Caelum in that count ... well, I don't think any version of Caelum is weak.

But I mainly hope we can play with CBM 1.6 as the only mod and not get into a discussion of compensation for the lack of clams.
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  #372  
Old November 3rd, 2009, 01:56 AM
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Burnsaber Burnsaber is offline
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Default Re: Cripple Fight! - And the Lame shall inherit the earth!

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Originally Posted by Zeldor View Post
Burnsaber:

When it comes to 2nd edition, I think you should include those with 0.5 victory in HoF too. I think those are draws, not wins, so they shouldn't even be there. They all should have been here in the first place. That's hmm... 3 more nations?
You know, I thought about that when I made the fisrt game, but EA Oceania is in those 3 nations! I really just can't make a game where one player must play EA Oceania.

Because that would be just utterly evil. Like "killing kittens for fun" type of evil, and I like to think of myself as a man of some morals and common decency.
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  #373  
Old November 3rd, 2009, 03:42 AM

Trumanator Trumanator is offline
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Default Re: Cripple Fight! - And the Lame shall inherit the earth!

You could always throw your UWGEM in. That would help some.
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  #374  
Old November 3rd, 2009, 06:07 AM
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Burnsaber Burnsaber is offline
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Default Re: Cripple Fight! - And the Lame shall inherit the earth!

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You could always throw your UWGEM in. That would help some.
Njah, it would the break "continuity" of the series, so to speak. Besides, putting a nation in the game because it's weak and then boosting it with a mod is sort of conflicted.

I've been thinking about writing EA Oceania guide, if not for any other purpose but to stop people from commiting practical suicide by taking a double bless for KotD's. (really it's instant lose to go for that. With path access of W4N2A1E1F1 and absolute 0% chance of indy mages, you need magic diversity just so bad it's not funny).
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