quote:
Originally posted by JeffG:
In fact, I think I like MOO ][ better than SE4, though SE4 is definitely fun. I have to confess, more visual glitz would've made the $40 (or whatever it was) a better investment for me.
I have to disagree. I think visual glitz is the biggest threat to game play going. The depth and customizing abilities offered by a game like SE4 are simply impossible when you start throwing in 3D animation, FMV, etc... You end up with a game that has fewer options/less depth because all the animations won't fit on the CD, and no ability for fan mods because nobody has access to the software tools you would need.
Plus, those sorts of games require big companies to produce. Big companies = dumbed down in search of that mythical "mass market", little after-release support because all the programmers are working on the next glitzy game instead of fixing the one the beancounters shoved out the door with unplayable bugs, projects cancelled when nearly complete because of corporate restructuring, a total lack of concern for player input, etc...
[This message has been edited by Barnacle Bill (edited 23 January 2001).]