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  #31  
Old December 12th, 2003, 06:40 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Hall of fame bonuses?

It wouldn't need be 1010 units, since most of those are human-shaped. Still quite a few though.
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  #32  
Old December 12th, 2003, 07:20 PM
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Default Re: Hall of fame bonuses?

No, only a few are required.

1 for each pretender
1 which looks like a C'tis unit
1 which looks like a human
1 which looks like an abysian unit
1 which looks like a lizard (which would include salamanders, drakes, bog beasts, etc.)

and a few others. I don't have each unit memorized. Others would include squid-like units or a troll-like unit. etc. Get it? It's not that hard at all.
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  #33  
Old December 12th, 2003, 07:38 PM
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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Argitoth:
No, only a few are required.
and a few others. I don't have each unit memorized. Others would include squid-like units or a troll-like unit. etc. Get it? It's not that hard at all.
I didnt say it was hard. It just seemed like alot. We already have long lists of things that "arent hard" but there are only 2 devs, and this isnt even what they do all day.

But I see the point. Some generic undead Versions of each. Just as there are already alot of generic plant-vine Versions.

But as I think about it Im not sure if the game is programmed to allow an image to be used for alot of different units with different stats. Looking at the AllView game there are many Versions of some units such as Red Dragon, and Knight. Space would have been saved by pointing to 1 image but having multiple stat files.
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  #34  
Old December 12th, 2003, 07:52 PM
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Default Re: Hall of fame bonuses?

First, it IS a lot of work. Second, I don't see the advantage over using the same model, with an "undead" skull icon. How little you know about undead! They walk among us. You cannot always tell... not for the recently undead...
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  #35  
Old December 12th, 2003, 09:15 PM

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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Argitoth:
Well why can't they make a patch so that Rebirth works better? I hate my C'tis mages becomming stupid human-looking mummies. I also hate how when you use Amulate of Lycanthrope, my mage becomes a human wereworlf.
You want an undead Version of all 1010 units in the game?
Only the ones that aren't already undead, lifeless , and maybe magical or demonic (can you mummify a dead demon lord if he gets into HoF?), and don't already have an appropriate undead Version (e.g. Lizard King -> Tomb King).



Seriously, though, there are a lot of units that could use the generic humanoid mummies/soulless (don't forget the Death 9 blessing too). But there are also some that can't realistically do so - demonbreds, hydras, drakes, elemental kings/queens, angels, Natarajas, etc., etc., etc.
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  #36  
Old December 13th, 2003, 07:11 PM
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Default Re: Hall of fame bonuses?

Well maybe when modding is availible, we will all be able to make undead Versions of everything we need.
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  #37  
Old December 13th, 2003, 07:34 PM

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Default Re: Hall of fame bonuses?

This is a bit off on a tangent, but I had a Niefel Jarl hero ramp up to almost 200 in strength in a game, LOL. Suffice to say, he killed everything with a hit.

[ December 13, 2003, 17:36: Message edited by: Joonie73 ]
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  #38  
Old December 18th, 2003, 08:14 PM
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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Taqwus:
A mage with heroic strength or battle prowess might be helpful if he can cast the "remote fist" spells -- there's at least one fairly low-level punching-at-a-distance spell which does rely on STR for damage. Can't say I've used it much 'tho.
A spell called Farstrike also uses strength... few spellcasters will match what's needed for casting.
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  #39  
Old December 18th, 2003, 09:46 PM
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Default Re: Hall of fame bonuses?

Quote:
Originally posted by Saber Cherry:
So, to clarify all this...

If you have a water-9 pretender, wish for a nataraja, give it 4 swords of quickness, a horned helmet, boots of quickness, 2 stone birds, and a shroud of the battle saint... and it gets heroic quickness up to, say, 151%...

It should get a basic 8 sword attacks, 1 gore, and 8 bird attacks, for 17 attacks. The blessing combines with heroic quickness to give +201%, or quad actions in the first round (and triple subsequently). Magical quickness should double this, with an end result of:

(8+1+8)*4*2 = 136 attacks in the first round, and 102 attacks for the next 99 rounds. Not bad! Reinvigoration might be nice, though. On second thought, it might be best to reincarnate him as an undead so he doesn't have fatigue problems.

Edit: Oops, I think that was wrong - all quicknesses are added, not multiplied. Thus, the result is would be:

(8+1+8)*(4+1) = 85 attacks in the first round, and 68 attacks for the next 99 rounds. Not so special after all
OK! What you alll wanted to know...

I tested it. Magic and Heroic quicknessess ARE multiplied, not added!

I had Emmitu the Ermorian Hero (a complete badass in his own right). He got Heroic Quickness, and I gave him Jade Armor, which grants magical quickness. Needless to say... on turn 1, he gave himself unholy power and ran across the field to annihilate half the enemy army in melee, and on turn 2, he annihilated the rest of the army in melee (these were small, indy 3 armies).

Heroic Quickness: +139%
Base action points: 30
Action Points unequipped: 71
Action Points with Jade Armor: 142

So, undead heroes can be very very nice=)

FYI, he is wearing a Sword of Quickness, Sickle Whose Crop is Pain, Amon Hotep, Champion's Skull, and Lucky Pendant. And I made him prophet. Final stats (before casting Unholy Power on himself, which makes him much faster):

HP 94
Prot 30
Mrl 30
Mrst 27
Enc 0
Str: 25
Att: 28
Def: 37
Pre: 17

Blessed, Poor Amphibian, Fear 10, Awe 4, Fire Resist 50, Cold Resist 100, Poison Resist 100, Undead, Immortal, Chill, Ethereal, Berserker 1, Air Shield 20, 4 exp. stars.

22 attacks per turn, average, including the horse's hoof=)
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  #40  
Old December 18th, 2003, 10:05 PM
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Default Re: Hall of fame bonuses?

Saber Cherry --
Hm. That would have been even more grotesque with Water 9 on the Pretender, heh. But over 100 AP is plenty already, I think...
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