.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #31  
Old January 8th, 2004, 11:15 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Maps available

Quote:
Originally posted by licker:
I can't remember the answer to this question so I'll ask it again...

Why are the .tga files so fricking huge? 30mb is a hella big file for a damn map no? I mean not all of us have the broadband
Hmm, it is probably not too difficult to make a smaller Version. I'll take a look, as I have some spare time.
__________________
www.illwinter.com
Reply With Quote
  #32  
Old January 8th, 2004, 11:26 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Maps available

OK now http://www.techno-mage.com/~dominion/Dominions2/ has a zipped file added for Miirunst if people have the ability to unzip files.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #33  
Old January 8th, 2004, 11:43 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Maps available

The illwinter one is also zipped. 8 meg IIRC.

I have experimented with rescaling. At 1/4 much of the nice information on the map is lost. Also all capital dots disappear entirely (impossible to guess where they should be). For the mapfile to be consistent they must keep their actual position relative the other capitals. Thus they must be rezised so it is possible to see where they are. Then a new white dot may be placed on the smaller map. 1/2 might be better.
__________________
www.illwinter.com
Reply With Quote
  #34  
Old January 8th, 2004, 11:44 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Maps available

Quote:
Originally posted by licker:
I can't remember the answer to this question so I'll ask it again...

Why are the .tga files so fricking huge? 30mb is a hella big file for a damn map no? I mean not all of us have the broadband
I read this and thought I'd do something useful for the community for once: load the various .tga files into Gimp, and do some scaling to make them easier to download for those without fast connections.

But it seems that, when doing this, the white dots that mark the centers of provinces tend to not remain white, which will most certainly mess the game up big time. So I'd have to convert said dots to white again, and that means it cannot be done quickly and with no effort...

Maybe the original authors could offer their maps (TGA files) in a variety of resolutions? I mean, the Ringworld map (just a random example) is nice, but with a 5000x1250, the .tga file is about 11Mb. A .5 scaling would reduce this by a factor of 4, and .25 would leave less than a Mb... unfortunately, I just checked, and doing it from the current file doesn't make it look too good, even without the white dot problem.

So, I'll suggest map makers try to provide a "smallish" Version of their files. Most likely you guys are working with some image manipulation software that would let you do it nicely, right?
Reply With Quote
  #35  
Old January 9th, 2004, 02:18 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Maps available

What about dropping the colors. Do the TGA actually use alot of colors between the 256 and the 16 million territory? Thats one of the things I usually recommend for JPG's on peoples web pages. The view doesnt tend to change all that much. You need the 16 mill setting to do alot of fancy things in decent paint programs but usually once the image is done you can pull it back to 256 with a big save in size. I just dont know if TGA makes a difference in that plan

[ January 09, 2004, 00:23: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #36  
Old January 9th, 2004, 03:27 PM

Tiltowait Tiltowait is offline
Corporal
 
Join Date: Oct 2003
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Tiltowait is on a distinguished road
Default Re: Maps available

And here I thought everyone had unlimited bandwidth I made em big cause when you zoom in to the level of playability they look better in the higher resolutions. Least, I like em better.

Anyways, I would be happy to scale em down a bunch, I have enough mid-creation Versions of them that it should be no problem. I've been using Macromedia Fireworks and Gimp (I'd love to get gimp 2.0, but was slashdoted yesterday).
Reply With Quote
  #37  
Old January 9th, 2004, 05:03 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Maps available

Actually, "Miirunst" uses ~270 000 colors (IIRC - checked yesterday) only. Reducing that to 256 makes especially the red gradients rather pixelated (sp?), but it's something I could live with.

File Size goes down significantly, but I'll have to check again when I'm at home. IIRC it was 16MB than.


One problem with the DOM2 maps is that they compress rather badly - thanks to .tga only beeing able to to RLE compression.

Now Miirunst and the Illwinter maps have lots of microstuctures. These look good, but compress very badly, especially with RLE. ...

STefan
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #38  
Old January 9th, 2004, 06:09 PM

Tiltowait Tiltowait is offline
Corporal
 
Join Date: Oct 2003
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Tiltowait is on a distinguished road
Default Re: Maps available

Ive managed to compress Miirunst and Ringworld to 2.9 and 2.5 megs (zipped) respectivly and sent em off for hosting. There is noticable loss, but if you aint looking too close they look fine for playing on (and should be identical, so a network game will not care if one person has one, one person has another.. though you will have to update and use the Miirunst.map file (instead of the smallmiirunst.map file) if you wanna try this).

I went to work on the valhalla map, but got mad at all the little provinces, increased the size of the map... when I was done it was twice the download size
Reply With Quote
  #39  
Old January 9th, 2004, 07:11 PM

mercurycs mercurycs is offline
Private
 
Join Date: Dec 2003
Location: Vermont, USA
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
mercurycs is on a distinguished road
Default Re: Maps available

ok, about the size of maps,
SOME ARE HUGE!!!!
but what would be the difference in taking the map's tga file and converting it to jpg and post the jpg. people can download the jpg and then convert it to tga on their own computer so they can use it. there are freeware image converters out there that can be downloaded. I have been running tests on my computer and can see no loss in image quality between jpg and tga so that isn't an issue. a 35 meg tga file is just over 2 megs in jpg format.
__________________
Mercurycs
Reply With Quote
  #40  
Old January 9th, 2004, 07:37 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Maps available

If you do make compressed, lower quality maps, please make the high quality Versions available also. Lots of people can download large files with little difficulty, so it would be annoying to be stuck with the low quality Version when a better one exists.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.