.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #31  
Old March 15th, 2004, 09:26 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

I played pangea with a moloch a while ago and the imps were very usefull as free fodder in the inital battles. Dominion related autosummoned imps would be less usefull as early fodder but probably better overall - since they wont disrupt the non-stealthy moloch.

50 morale would solve the reatreat problem, but would probably kill him off every time he tries to retreat, like after 50 battle turns.
Reply With Quote
  #32  
Old March 15th, 2004, 10:18 PM
Wauthan's Avatar

Wauthan Wauthan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
Wauthan is on a distinguished road
Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

I'm sorry Johan Osterman. I was pretty unclear in my Last post. The curse of jumping into a thread without reading all the Posts previous first.

The units that have battlefield summons where the ones that I felt would benefit from a "weapon unit", like the Titans Owl. The unit is so closely linked to its summoned ally that one could argue that if one fall then both go. The Moloch could have a small group of imps circling him in his graphics and be granted a "Imp horde" weapon.

The dominion related summons are the ones I felt could benefit from a "summon ally" ability. It's not what you intended perhaps as there's a difference between a passive and active gain of a free unit.

A silly idea might be an Allies Available counter ticking that lets you summon more than one unit at the time, up to dominion score, as long as there is units available on that counter. It becomes a choice of expanding fast in early game or having "instant horde" in the late game. But by now I'm sure you guys are sick of wishes, demands and whines for extra options. I reckon it's a lot like journalism. As long as one churns out somewhat rewritten newstelegrams noone gives a rats *** even if you misspelled everyones names, where it happened or if it was three days ago. But write one good article and people complain like there's no tomorrow. Everyone wants a peice of a masterpiece so to speak.
Reply With Quote
  #33  
Old March 16th, 2004, 02:36 AM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.

As the Moloch is still hamstrung by imps in 2.08, a *bump* is in order..

SAVE THE MOLOCH FROM WHIMPY IMPS INC.!
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.