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June 22nd, 2001, 02:14 PM
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Captain
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Location: Tampa, FL USA
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Re: Sound Mod 1.01 Posted
Tampa_Gamer Sound Mod 1.30
Space Empires IV Version 1.41
FYI - The complete zip (including the new Components.txt file for 1.41) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod.
The link is here: http://www.shrapnelgames.com/ubb/For...ML/000018.html
Later-
Tampa_Gamer
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November 7th, 2001, 03:49 PM
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Re: Sound Mod 1.01 Posted
Tampa_Gamer Sound Mod 1.35
Space Empires IV Version 1.49
November 7, 2001
[EDIT - Nothing new, just modified the new Components.txt to use with the sounds]
FYI - The complete zip (including the new Components.txt file for 1.49) is posted over in the download forum. There is also a stand-alone "Components.txt" to use if you previously downloaded the Mod after Version 1.02 of this SoundMod. Here is the link:
http://www.shrapnelgames.com/ubb/For...ML/000018.html
Later
-TG
[This message has been edited by Tampa_Gamer (edited 07 November 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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November 14th, 2001, 03:14 PM
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Captain
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Re: Sound Mod 1.01 Posted
Update - the files were somehow mixed up between some of my different Posts when I deleted a number of old TDM-ModPack files on the SG server. I believe the problems is fixed now - let me know if anyone has any problems.
Later
-TG
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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March 6th, 2002, 05:27 AM
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Captain
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Re: Sound Mod 1.01 Posted
Tampa_Gamer Sound Mod 1.40
Space Empires IV Gold Version 1.xx
March 6, 2002
This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod. This mod was created primarily with new sounds but also incorporates some of the sounds from two "sound mods" posted previously here (one by Tenryu and the other by ?). Some of the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) from the mod posted by Tenryu were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.
NOTE: With the Gold Version you no longer have to type new .wav files into the Components.txt file, since all of the weapons now have unique wave files. All you do is unzip and go. . .
HISTORY
1.40 Seventh release Version (updated based on Gold sounds, removed Components.txt)
See the readme for more details.
As all of my mods are a continual work-in-process, please forward all tweaks, suggestions and bugs found to me at ctraber@ngn-tampa.com.
Note - this mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files)in the the "TDM-ModPack\Sounds\New" subdirectory (create one if not there).
Have Fun!
-Tampa_Gamer
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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March 6th, 2002, 05:37 AM
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Shrapnel Fanatic
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Re: Sound Mod 1.01 Posted
quote: NOTE: With the Gold Version you no longer have to type new .wav files into the Components.txt file, since all of the weapons now have unique wave files. All you do is unzip and go. . .
The only thing left to do is... make each tech level of a weapon sound more powerful that the previous level
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March 7th, 2002, 02:18 AM
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Second Lieutenant
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Re: Sound Mod 1.01 Posted
quote: Originally posted by Suicide Junkie:
The only thing left to do is... make each tech level of a weapon sound more powerful that the previous level
Heh. That was something that came to mind when I got a soundfile of bLaster fire from Star Wars and made it the Meson BLaster soundfile.
Actually, I was thinking more like setting a soundfile for a specific weapon mount. So the heavy and massive mounts sounded like Star Destroyer turret fire.
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March 7th, 2002, 03:52 AM
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Second Lieutenant
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Re: Sound Mod 1.01 Posted
Ow. Speaking of Meson BLasters... sounds like a scratched record. Owowowowow.
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March 7th, 2002, 04:18 AM
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Major General
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Re: Sound Mod 1.01 Posted
Tampa: the sounds are great!
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March 31st, 2004, 02:38 AM
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Captain
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Re: Sound Mod 1.01 Posted
Well, I could not resist reviving my 1.01 Version thread for what is probably the Last revision to my Sound Mod...
Tampa_Gamer Sound Mod 1.50
Space Empires IV Gold Version 1.91
March 26, 2004
* Special thanks to Imperator Fyron for hosting the mod!
INFORMATION:
This sound mod will replace almost all of your 60 original sound files. I have gone through the new Gold sounds and merged the ones I liked with my previous sound mod as well as new ones over the past 2-3 years. Some of the the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) are from the mod posted by Tenryu and were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc.
HISTORY:
1.50 Eighth release Version (replaced around 50% of the previous Version 1.40 sounds with new ones)
NOTES:
This mod is fine to use with the TDM-ModPack, simply place the sounds (wav. files) in the the "TDM-ModPack\Sounds\New" subdirectory (create a subdirectory if one does not exist).
Have Fun!
-Tampa_Gamer
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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March 31st, 2004, 03:37 AM
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Lieutenant Colonel
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Re: Sound Mod 1.01 Posted
Excellent a new Version.
I can't remember the Last time I played SE4 without Tampa_Gamer's Sound Mod.
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Get the newest Version of Invasion! here: http://www.secenter.org/
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