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  #31  
Old April 2nd, 2004, 03:44 AM
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Default Re: New map by Jason Lutes

Mmm - wouldn't it be better if the #dom2title line went back to saying something like "Cradle of Dominion", as I believe was originally the case? Same thing for the Parganos map, actually.

I mean, it's nice to be able to know the size of the map - but given that the #dom2title line is what's displayed while selecting maps, the more descriptive one naming the map seems better to me.

"A map with 135 provinces"
"A map with 339 provinces"

These just don't mean much to me, y'know? Best of all might be,

"Cradle of Dominion - a map with 221 provinces"
"World - a map with 339 provinces"

I'll be doing this on my own Version of the .map files, but it seems like it was worth pointing out.

Not to be in any way shape or form to be interpreted as criticism - I love a number of the new community created background maps. Just that the #dom2title line is better in a more descriptive form, imo.

Pax vobiscum.
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  #32  
Old April 2nd, 2004, 03:49 AM
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Default Re: New map by Jason Lutes

Quote:
Originally posted by Karacan:
quote:
Originally posted by Miguel Duran:
Wow. A map of Martin's Westeros would touch me in my happy spot. That would be unbelievably cool.
Just scan in the (very good) boardgame's map. Just a bit low on provinces, though, especially for five players.

There's a boardgame now? Blood and bone, I'm getting old! Time was, I'd know every fantasy-based RPG or strategy board game out there. And Martin's Westeros ("Game of Thrones", etc) series is such an awesome milieu and writing, head and shoulders above most of the competition (Guy Gavriel Kay excepted).

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  #33  
Old April 2nd, 2004, 11:35 AM

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Default Re: New map by Jason Lutes

Quote:
Originally posted by Cainehill:
There's a boardgame now? Blood and bone, I'm getting old! Time was, I'd know every fantasy-based RPG or strategy board game out there. And Martin's Westeros ("Game of Thrones", etc) series is such an awesome milieu and writing, head and shoulders above most of the competition (Guy Gavriel Kay excepted).
Yes .. there is a boardgame (from Fantasy Flight) and is also a good one ... strategy, diplomacy ... I'll try to make a picture of the map and convert it in a TGA file to use with dom2... but I don't know if it is legal.

good play
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  #34  
Old April 2nd, 2004, 03:32 PM

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Default Re: New map by Jason Lutes

It's a great boardgame, even if I think fleets are overpowered.

Fantasy Flight's GoT Page
Boardgamegeek's GoT listing
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  #35  
Old April 2nd, 2004, 10:22 PM
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Default Re: New map by Jason Lutes

Quote:
Originally posted by Minrhael:
get it here:
http://www.illwinter.com/dom2/maps.html
Thank you.
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  #36  
Old April 2nd, 2004, 11:07 PM
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Default Re: New map by Jason Lutes

Rather darned beautiful map. Thank you Jason! *bows*
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  #37  
Old April 3rd, 2004, 12:06 AM
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Default Re: New map by Jason Lutes

Regarding the Parganos map, the one-province island in the SW corner deserves to be flagged #nostart or however it's spelled, or alternately connected to the nearby continent.

[ April 02, 2004, 22:11: Message edited by: Taqwus ]
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  #38  
Old April 3rd, 2004, 05:47 AM
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Default Re: New map by Jason Lutes

I have found one ... peculiarity with the design of this map that I find to be at least a flaw of logic (in the sense that the effect isn't logical).

Specifically, the way most rivers are made into unpassable barriers between provinces seems to break the flying races and Vanheim.

I know it's a side effect of how 'barrier' borders are implemented, but it just doesn't make sense that flying armies couldn't fly over the rivers.

Similarly, the Vanir can sail their armies across vast oceans - but not across a river? This is a cognitive dissonance, imo.

I don't know that it needs to be fixed, or for that matter that it can be fixed (short of Illwinter implementing three grades of unpassable borders: impassable to land / land + sailing / all movement ). But it is something to keep in mind when choosing Pretenders and nations for the map, as Caelum and Vanheim lose some of their normal benefits.

Still, a great map.

Oh, side note: 129, Blackwater Ruins is a "magic rich" province, but with magic sites set to 60, heavy searching (903131140) has revealed nothing. Looking at the map file, I'm guessing that the #terrain determines likelihood of magic sites? Is #terrain type 1568 actually something magic rich, and simply bad luck in this game?
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  #39  
Old April 3rd, 2004, 10:01 AM
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Default Re: New map by Jason Lutes

Quote:
Oh, side note: 129, Blackwater Ruins is a "magic rich" province, but with magic sites set to 60, heavy searching (903131140) has revealed nothing. Looking at the map file, I'm guessing that the #terrain determines likelihood of magic sites? Is #terrain type 1568 actually something magic rich, and simply bad luck in this game?
It's possible it's just bad luck. Try casting acashic record to make sure there is nothing there.
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  #40  
Old April 3rd, 2004, 10:17 AM
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Default Re: New map by Jason Lutes

Great map btw.

Unfortunately, it seems that link to fixed .map file on http://www.illwinter.com/dom2/maps.html is currently not working.
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