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				July 25th, 2004, 11:28 AM
			
			
			
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				 Re: bitter pill to swallow 
 
	You are right. It shouldn't affect it. I had a recollection of battle replay's affecting trn size but I must have got it mixed up with somethibng else.Quote: 
	
		| Originally posted by Norfleet: Are you sure this would actually happen? From what you've said in the past, the debug dumps, as well as past bugs, battle replays seem to consist entirely of a starting seed value, the data of the combatants, and their scripted orders: Everything else is generated clientside using the random number seed given, yes? Otherwise battles would always be rather huge, particularly if there are a fairly decent number of large battles....
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				July 25th, 2004, 12:46 PM
			
			
			
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				 Re: bitter pill to swallow 
 yeah a configurable battle turn limit as arryn suggested it would be great      
then especially for sp everyone could configure it to their likings     .
 
the people who don't like sc's can set it to e.g. 30 turns while others can set it infinite .
  
	that could of course be a problem but at least in sp it doesn't happen almost 100% sure .Quote: 
	
		| Originally posted by johan osterman: 
 If you have two immobiles without offensive spells, one teleporting in, troops on both sides routing, you would end up with an infinite amount of turns. Battles where both sides have several summoners could also potentionally Last very long.
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				July 25th, 2004, 02:51 PM
			
			
			
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				 Re: bitter pill to swallow 
 
	Setting it shorter than 40-50 turns is a very bad idea as many battles against strongly-held forts will Last 25+ turns, unless you bring awesome magical power to bear, or many flying troops. Otherwise, the bottleneck at the castle entrance will assure that the battle takes a while. IMO, a shorter auto-rout limit is not a viable solution for those that have SC-phobia.Quote: 
	
		| Originally posted by Arryn: 
 quote:Originally posted by Boron:
 the people who don't like sc's can set it to e.g. 30 turns
 |  i personally would set it always infinite ( or 1000 turns to avoid the rare problem of e.g. 2 monoliths fighting each other ^^ ) .
 
 it was just as example that it could work both ways
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				July 26th, 2004, 01:27 AM
			
			
			
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				 Re: bitter pill to swallow 
 
	Setting it shorter than 40-50 turns is a very bad idea as many battles against strongly-held forts will Last 25+ turns, unless you bring awesome magical power to bear, or many flying troops. Otherwise, the bottleneck at the castle entrance will assure that the battle takes a while. IMO, a shorter auto-rout limit is not a viable solution for those that have SC-phobia.Quote: 
	
		| Originally posted by Boron: the people who don't like sc's can set it to e.g. 30 turns
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