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  #31  
Old January 8th, 2005, 11:27 AM
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Default Re: Working on a new mod

Yet another question ... Shouldn't there show an icon when an unit have animalawe?
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  #32  
Old January 8th, 2005, 11:35 AM
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Default Re: Working on a new mod

I have never seen icon for animal awe, and remember wondering about the same thing. It seems there isn't.
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  #33  
Old January 9th, 2005, 07:37 AM

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Default Re: Working on a new mod

Thilock you still got those Muspelheim banners, which you sent me about half a year ago? Now that I see you working on a new mod, I think that I should finally finish the Muspelheim mod.

(EDIT: Ups, just noticed that those banners were still safe. Nevermind then.)

Anyway, good luck on making the new elven forest mod.. elves sure rule!
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  #34  
Old January 9th, 2005, 10:50 AM
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Default Re: Working on a new mod

Just skimmed that MOD quickly. You seem to have one instance of "stealty", some truly terrifying armor-piercing weapons and wardancers, and warpaint as armor, when it should probably be natural protection. If said warpaint isn't compatible with proper armor, you could always remove the wardancer champions' chest slots.
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  #35  
Old January 9th, 2005, 11:08 AM
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Default Re: Working on a new mod

That was my Idea (and was incorporated into the script) that due to ritual and spiritual believes the Wardancers and the wardancer champ can't/won't get equiped in the chest slot or weapon slot as it is part of their ritual dancing.

The treants only have two misc slots and can only be recruited at the starting location.

Same goes for the Dryads.

I'll soon post an updated Version of the units.
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  #36  
Old January 9th, 2005, 03:41 PM
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Default Re: Working on a new mod

Awesome work, by the way. Not at all sure it's balanced*, but it's definitely commendable. Any idea when you might start making sprites?

* Busy, busy day. The moment I get a minute alone with the thoughts in my head, I'll be sure to mull this over.
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  #37  
Old January 9th, 2005, 04:32 PM
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Default Re: Working on a new mod

I've made the first sprite, an Elven Archer. But I suck when it comes to 32x32 pix pictures. I'm much better with bigger pictures, so I hope people can live with it
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  #38  
Old January 10th, 2005, 04:55 PM
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Default Re: Working on a new mod

You could always do bigger pictures and then resize them to 32x32... Although I quess you would need a special tool for that.
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  #39  
Old January 10th, 2005, 05:36 PM
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Default Re: Working on a new mod

Nope, you can resize a picture with GIMP, but in my opinion the picture becomes blurred.

Perhaps I should rework the already made dom2 unit pictures instead?
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  #40  
Old January 10th, 2005, 05:54 PM
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Default Re: Working on a new mod

I did that with MS Paint, and converted them using IrfanView. It works, but takes time.


To do it properly, run DomII in window, put filter off and set opacity to 100%. When I took screenshots this way, all the himans were exactly 32 pixels high, and I don't think I'm that lucky.

And as colors won't be deformed, you can remove two background-blacks, leaving the two shadow-blacks.
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